Huge +1 recommendation for Manic Miners. Functionally a 1:1 remake with everything you could ask for and more- lots of settings, remastered levels, and a level builder. The (solo) dev got hired by Lego’s video game division afterwards
any of the thousands of games that predate “the cloud” or games that don’t even have a save feature.
Well sure, but those games were all made with that specific context in mind. You don’t simply start over BotW each time and have as good of an experience, because that’s not how it was designed. You don’t design 25+ hours worth of content for a campaign and expect it to be fine for players to lose their progress. This is a portalable gaming handheld we’re talking about. You can drop it. You can lose it. Spills happen. SD cards get corrupted.
Besides, if you’re not paying for the service, you’re the product not the consumer.
It wouldn’t be a problem if it wasn’t a walled garden. Forcing payment for a basic feature plus not allowing any alternatives is classic anti-competitive behavior.
Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult
To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)