My guess is a typo, possibly supposed to be 11 or 12? Is 1998 too early for TF2 design to be occurring?
Team Fortress 2 was announced in 1998
According to Wikipedia. So that looks plausible.
The post however talks about gathering feedback from players of TFC, which didn’t come out until 99. Maybe Robin meant the original mod, which he also worked on, or maybe he just misremembered at what point TFC came out or when they actually explored the death stuff that resulted in the freezecam.
Agreed. I have a deck and I’m now definitely gonna switch my main pc from Win10 to Linux. Steam deck desktop mode helped show me I could be comfortable using it, and the deck in general showed the gaming support is there nowadays.
I now see no reason to not put Linux on my desktop. Just deciding on which distros to check out. Probably mint. Maybe garuda…
My anecdotal experience is that Apple silicon support is not usually a major problem. Plenty of stuff seems to be fine through Rosetta. The worse case is 32 bit only games which are unsupported in modern macos versions regardless of CPU arch.
Highly likely Hitman World of Assassination (the whole new trilogy starting with the 2016 game) will scratch the itch for you, but yeah I appreciate the weird shambles of trying to buy that in its various forms; actually the current state is the simplest: one price for the whole thing.
I guess you may want to wait for it to be on sale though, but I definitely rate it, it’s got many hours out of me.
Yeah HR had unavoidable combat bosses in its original release. The Director’s Cut modded them all to allow for dealing with them by alternative means, such as hacking, robot/turret control and such. But because they weren’t originally designed that way it’s not the most organic, and you can’t pure stealth bypass them like the original Deus Ex.