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beefcat, do games w Starfield, is it getting review bombed?
@beefcat@lemmy.world avatar

But it’s not a middling game either. I’m having a blast.

beefcat, do games w Starfield, is it getting review bombed?
@beefcat@lemmy.world avatar

But it’s not a bad game

beefcat, do games w What game has a great story and is worth the time investment?
@beefcat@lemmy.world avatar

What mods do you recommend for FONV?

beefcat, do games w Nintendo demoed Switch 2 to developers at Gamescom
@beefcat@lemmy.world avatar

Can we add a cheaper non-portable option to the wishlist? I don’t like paying for a screen or battery or junky mobile controllers that I will never use.

beefcat, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@beefcat@lemmy.world avatar

I haven’t been on Reddit for weeks.

But we both know this was a pointless question.

beefcat, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@beefcat@lemmy.world avatar

I don’t know in this particular case, but the mods I have seen require you to provide the Nvidia DLL yourself.

beefcat, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@beefcat@lemmy.world avatar

You still hang around on Reddit?

beefcat, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@beefcat@lemmy.world avatar

Knowing how to do the work is most of the value here. Yes, it’s easy for those of us with the knowhow, but most people do not have that.

Think of an artist who can whip up a cool drawing in about 10 minutes. It was “easy” in the moment, but only because they spent years learning and practicing the skills to make it so. You aren’t entitled to that artists labor for free just because it only took them a few minutes.

Sit your average gamer down with a copy of Starfield and nvngx_dlss.dll and they won’t be able to do anything useful with it.

It’s great that most modders and some artists like to share their work for free with the rest of the world, but the rest of us aren’t entitled to any of it.

beefcat, do games w Starfield players pirate the DLSS mod after the developer locks it behind paywall
@beefcat@lemmy.world avatar

The author wasn’t selling DLSS, they were selling a shim to make it work with Starfield. That does require original work.

beefcat, do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

How Morrowind and other open world games work has very little in common with the approaches used in R&C or Titanfall 2.

This approach has its own unique limitations. In Morrowind, you cannot instantly teleport from one side of the map to the other, in theory that would only be possible between adjacent cells. Otherwise, fast traveling would be instantaneous.

The beauty of what R&C does is that there are no limitations at all. You can almost instantly teleport between any maps the game has. No hacks or trickery beyond the brief animation concealing the 1-2 seconds it takes to shuttle the data from the SSD to VRAM. This is unique, and simply wasn’t possible on spinning rust without radically simplifying your level design and visual package to fit within the limited bandwith.

beefcat, do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

The original post is incorrect, you didn’t have to pre-order to play early. I bought my copy after reviews dropped.

beefcat, (edited ) do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once. If they wanted to let you transition between three different time periods, they would have had to make it even smaller to fit in the same memory budget.

Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once.

beefcat, do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

What does this thread have to do with pre-ordering?

beefcat, do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

You didn’t have to pre-order it for early access.

beefcat, do games w [MEGATHREAD] Starfield - Your experiences!
@beefcat@lemmy.world avatar

That CPU is a little long in the tooth

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