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beefcat, do games w Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
@beefcat@lemmy.world avatar

plenty of good games fail to meet revenue projections

beefcat, (edited ) do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush
@beefcat@lemmy.world avatar

Yes, point 1 is the model they should have adopted in the first place. The whole problem with their original announcement was that it was a) retroactive, b) structured in a way that would significantly hurt f2p and indie games, and c) based on installs rather than sales, meaning you could get charged multiple times for the same sale. If Unity had come out and said “starting with Unity 2024, we will be switching to a revenue sharing model", a lot of people might have still been upset, but it would not have caused nearly the same shitstorm and they would have had a better path towards sustainability.

Point 3 is absolutely real, because when you own your company, you do not have legal obligations to throngs of faceless public stockholders. Companies turn to shit all the time when they go public, because the pressure for immediate quarterly returns outweighs the pressure to maintain long-term sustainability. I think it’s exactly why platforms like Steam have avoided enshittifying, because their owners know they can make more money long term by building a sustainable platform that people like rather than burning their users to make a quick buck and juice their next quarterly report.

beefcat, (edited ) do games w Report: Unity's Runtime Fee quietly gave exemptions in launch rush
@beefcat@lemmy.world avatar

i don’t think unreal is under the same pressure for three reasons:

  1. they already have a reasonable revenue sharing model. they make a lot more per licensee than unity does because they take a cut of your sales rather than charging a per-engineer license for the dev kit.
  2. epic’s headcount is not nearly as horrendously bloated, even before the recent layoffs.
  3. the company is still privately held with Tim Sweeney the majority owner.

points 1 and 2 mean epic is actually profitable, and has been for decades at this point. meanwhile, the publicly traded unity has struggled to break even for most of its existence

beefcat, do games w Just an observation on game engines
@beefcat@lemmy.world avatar

the games/engines you cite as being “extremely well optimized” are both a lot older than UE5 and do a lot less than some of the “less optimized” games discussed (i.e. simpler lighting, no geometry virtualization, simplistic simulation, very static environments, etc.)

these are very apples and oranges comparisons

beefcat, do games w Valve is now reversing VAC bans due to AMD drivers in CS2, according to patch notes
@beefcat@lemmy.world avatar

anti-cheat and drm aren’t the same thing

complain all you want about anti-cheat, i would rather play a game that has it than one that does not

beefcat, do games w ROCKSMITH 2014 LEAVING STORES - Ubisoft
@beefcat@lemmy.world avatar

what software can reliably generate stems from finished tracks? and will it still sound the same when you mix them back together?

beefcat, (edited ) do gaming w It was a lively, bustling major city... of about 12 people and 1 chicken.
@beefcat@lemmy.world avatar

i think that is a bit unfair to bethesda’s engine. all those other engines have achieved their scalability at the cost of extensibility and easy to work with game systems. this manifests most visibly in how mod support works for bethesda games versus games built on other more “optimized” engines, but it affects the core game design as well.

even if id software released their internal tooling to the public, it wouldn’t be all that useful for making the kinds of mods people make for bethesda games, because their engine isn’t built for all the systems-driven game design that bethesda’s is. that moddability is born out of how bethesda has designed their engine, the gameplay systems they built in it, and the tooling that supports all of this.

it’s truly insane just what you can do with bethesda’s engine with relatively little work. and it shows when you compare to games that try to imitate their game design on other engines. the outer worlds felt really static compared to fallout new vegas and skyrim, because it was missing so many of these systems.

bethesda games have a lot of problems, but ditching their engine for something like unreal or id tech would most likely destroy most of what makes their games unique.

beefcat, do games w ROCKSMITH 2014 LEAVING STORES - Ubisoft
@beefcat@lemmy.world avatar

no, because they don’t provide the stems, only the finished tracks

beefcat, do games w ROCKSMITH 2014 LEAVING STORES - Ubisoft
@beefcat@lemmy.world avatar

the software being open source would do nothing to solve the underlying issue, which is expiring music rights

beefcat, do gaming w It was a lively, bustling major city... of about 12 people and 1 chicken.
@beefcat@lemmy.world avatar

the witcher 3 had the benefit of not needing to run on a ps3

beefcat, do games w Witchfire Development Roadmap
@beefcat@lemmy.world avatar

melee action games with this kind of setting are a dime a dozen.

making this a shooter actually makes it unique.

beefcat, do games w Witchfire Development Roadmap
@beefcat@lemmy.world avatar

are you really complaining about indie developers releasing a game into early access?

beefcat, do games w Witchfire Development Roadmap
@beefcat@lemmy.world avatar

there wouldn’t be much of a game left if they took out the guns

beefcat, do games w Larion Studios forum stores your passwords in unhashed plaintext.
@beefcat@lemmy.world avatar

but then you expose your salt to the public

beefcat, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp
@beefcat@lemmy.world avatar

as of right now Songtradr is still run by actual musicians so it probably won’t be so bad

but that could always change down the road

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