Starfield seems like a pretty stark improvement over Fallout 4’s shortcomings, so I don’t think it is fair to say that they aren’t improving. Just looking at my own playtime, I bailed out of Fallout 4 at the 20 hour mark, but I’m 60 hours into Starfield and haven’t slowed down at all.
I think the bigger deal with Bethesda’s engine is that it’s built to be very easy for designers to iterate on, which is why it is also so easy for users to mod. They trade a lot of efficiency for scripting systems and level editors that let them whip up sprawling open spaces in a short amount of time, and fill them with dynamic systems like NPC routines and tracking thousands of physics-enabled props. This is probably also why their games are prone to buggy behavior.
Building all of the systems Starfield has at its disposal into Unreal would probably take years, and I’m not convinced the results would be any better.
Might still be a little too intense if Luigi’s Mansion is your starting point, but Bendy and the Ink Machine is basically a mix of Bioshock and Amnesia but for kids. It has a great 1930s cartoon aesthetic.
Running over pedestrians and crashing motorcycles in Sleeping Dogs.
I completed every mission with an insanely low cop score because I killed so many civillians. This game is the poster child of ludonarrative dissonance in 7th gen AAA games.
The game tracks how many people you run over in a “combo” and assigns a high score. Mine is 647.
Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.
Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.
It’s not representative of how people who actually play the game feel, at least not in my experience.
My old OW1 crew came back for OW2 and we’ve been playing pretty religiously since. It’s not perfect and we all have complaints, but it is such a clear improvement over where OW1 was from ~2018 to 2022.
A lot of the monetization complaints ring hollow since the game is far more generous with free hero and cosmetic unlocks than alternatives like Valorant or Apex.
Shield Shooting Simulator got old pretty fast, as did the nonstop CC spam. The move to 5v5 has made the game way more consistently balanced and fun to play.
I honestly just don’t get the point of these screens.
It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.
Having to press a single button at the start of a game is a pretty minor complaint.
The PowerPC cores aren’t the problem, emulating that is pretty straightforward. It’s the many SPUs that present a huge headache to emulate in a performant manner.
And yeah, MS building everything on Windows and DirectX also makes things considerably easier.
Yeah if OP went into stray expecting an open world survival game, that’s on them. It’s kind of silly to be disappointed that a game does not meet expectations fabricated entirely within your own head.
There is no way they could have put a DVD drive and the necessary playback hardware in the Dreamcast and still sold it for a price people would pay in 1998. Standalone DVD players still cost $600-$1,000 back then. The argument should be that Sega launched the Dreamcast too early, but they were in dire straits and needed to replace the Saturn sooner than later. I’m not convinced they had much choice.
I think the PS2’s success is a lot more complex than “it was a DVD player and a game console in one”. The PS2 also benefitted from the massive amount of momentum built on the PS1, backwards compatibility, a better controller, and much faster hardware.