I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?
Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.
I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.
Agreed, wider and thicker with maybe a wavy/ ridge texture on the bottom half of the mustache and slight rounding/flaring on the sides that narrows to the top.
Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.
I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.
Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”
Yeesh, I’ve never used the website but that NightCrawler person seems like they have some serious control problems. The fact that the whole community was willing to chip in/pay for it and take it over and the admin still refused to cooperate is pretty shitty. At least it looks like someone managed to convince the admin to let them host and takeover the site’s wiki.
Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.
Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.
Ahh, okay. I actually really enjoy hub design when it’s done properly (e.g. Dark Souls 1). I’ll probably start Survivor after I finish Nier Replicant remake (and game that’s got kind of a primitive hub design, come to think of it).
Strong agree, and something I hope Survivor corrected. I haven’t gotten a chance to play the second yet, but I’m looking forward to it regardless since I really did enjoy the first game despite its flaws.
For sure, taking breaks is important if I get frustrated with a game. Fortunately enough the only boss to truly stump me so far has been Commander Gaius. I eventually summoned 2 of my friends and the fight became a lot more fun, but even with 2 other people it took us probably 15ish attempts due to the massive health increase caused by summons and I’m also on NG+. I’m sure the final boss will be tougher, since I’ve heard from everyone who crazy it gets.
I’ve been better about my pacing this DLC, too. When the game initially launched and I binged it for about 2 months straight and was super burnt out by the end (had a lot more free time back then due to COVID and only 1 kid).
Agreed about ER. Although, I try to play more relaxing games if I’m playing late in the evening. I’m finally at the final legacy dungeon in the DLC, and boy oh boy there’s an enemy in there that killed me so fast in like 3 hits. It was over before I even had time to react, lol. I called it a night and switched to something else before bed.
Unsurprising. The first game, while novel and interesting, was not a good game. And from what I read, the general consensus is that the actual gameplay of this one is even worse than the first’s. I admired what the first game was trying to do and I even think they did it well, but at the end of the day the majority of people play videogames to have fun.
Regardless, some folks love both games, and I’m happy for them. That being said, it’s a very niche game and I find it odd for Microsoft to have bet so heavily on it to be more popular.