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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bassomitron, (edited ) do games w Ex developer at Bethesda quit his job after 14 years and made this heavy metal horror game as a solo dev with no publisher

That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

My specs are:

-Ryzen 5700X

-RTX 3070 FE

-16GB DDR4 3200

-1TB nvme SSD

Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.

bassomitron, do games w Ex developer at Bethesda quit his job after 14 years and made this heavy metal horror game as a solo dev with no publisher

Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.

bassomitron, do games w I'm tired of every game being live service

This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.

bassomitron, do games w God of War Ragnarok Mod Removes PSN Requirement and Creator Vows to Maintain It

I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?

bassomitron, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.

bassomitron, do games w Help me to settle on a face design for the character I've just added to my game, called The Humorless Toaster. (It's only here to make toast, not listen to your nonsense.)

Agreed, wider and thicker with maybe a wavy/ ridge texture on the bottom half of the mustache and slight rounding/flaring on the sides that narrows to the top.

pbs.twimg.com/…/ron-swanson-250fp011911_400x400.j…

Feels like that’s a good reference pic for OP.

Edit:

But I do prefer #2 more. Like others have said, it’s simpler and easier to tell the expression.

bassomitron, do games w Day 55 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.

I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.

bassomitron, do games w No one wanted these PS5 Concord discs until Sony stopped making them

Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”

bassomitron, do games w ROMhacking.net shuts down after 20 years; database has been moved to the Internet Archive

Yeesh, I’ve never used the website but that NightCrawler person seems like they have some serious control problems. The fact that the whole community was willing to chip in/pay for it and take it over and the admin still refused to cooperate is pretty shitty. At least it looks like someone managed to convince the admin to let them host and takeover the site’s wiki.

bassomitron, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.

bassomitron, do games w Buy 7 Days to Die at your own risk

Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.

bassomitron, do games w Day 5 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Ahh, okay. I actually really enjoy hub design when it’s done properly (e.g. Dark Souls 1). I’ll probably start Survivor after I finish Nier Replicant remake (and game that’s got kind of a primitive hub design, come to think of it).

bassomitron, do games w Day 5 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Oh man, more open? That makes me nervous. I liked the linearity of Fallen Order and was hoping Survivor would have more of it, just with more depth.

bassomitron, do games w Day 5 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Strong agree, and something I hope Survivor corrected. I haven’t gotten a chance to play the second yet, but I’m looking forward to it regardless since I really did enjoy the first game despite its flaws.

bassomitron, do games w Day 1 of posting a Daily Screenshot from the games I’ve been playing until A) I forget to post a Screenshot or B) I somehow run out of screenshots to share

For sure, taking breaks is important if I get frustrated with a game. Fortunately enough the only boss to truly stump me so far has been Commander Gaius. I eventually summoned 2 of my friends and the fight became a lot more fun, but even with 2 other people it took us probably 15ish attempts due to the massive health increase caused by summons and I’m also on NG+. I’m sure the final boss will be tougher, since I’ve heard from everyone who crazy it gets.

I’ve been better about my pacing this DLC, too. When the game initially launched and I binged it for about 2 months straight and was super burnt out by the end (had a lot more free time back then due to COVID and only 1 kid).

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