I think I just didn’t see much room for expression in the movement system, but I guess that if its a banjo kazooie type game you might only unlock ways to do different things later on
I didnt “get” yooka laylee. I played like 1 or 2 hours and I was just deeply bored compared to something like a hat in time or odyssey - is it just a slow starter?
Pseudoregalia has the same endless space for skill expression in the movement - the platforming is deeply satisfying and scratched a very similar itch for me!
As others mentioned, A Hat In Time is delightful and has similar room for skill expression
Celeste is 2d but the single best platforming game I have ever played. Its movement system is so, so satisfying and deep
You might enjoy Ratchet and Clank: Rift Apart - its a ton of fun, but a slight sideways shift in genre
I also found Cavern of Dreams pretty delightful as a cute 3d mascot platformer
I would be failing you if I didn’t mention A Short Hike - it’s short, as its name suggests, but it is an absolute blast
Thats depressing, i really liked larian’s whole thing and their attitude toward games development. Seeing them kick artists while they’re down means I’ll be skipping this :/
I’ve played and finished a lot of really brutal games on brutal difficulties.
If you think, in the situation where a game is simply too hard for you to progress, that dropping the difficulty so that you can experience the game you paid money for is giving up your “dignity”, you have a really fucking toxic relationship with your ego/self image/self worth, and with all the care and compassion in my heart you need to take some time to look inward. I do not say that as a judgemental statement. I say it because you will be happier and more satisfied if you can unlearn that.
Allow yourself the compassion to not reach your goals. Pursue your goals with fervour and drive and passion, of course - but be compassionate enough to yourself to let them go when they do not serve you.