It’s like, ‘I have terrible news: we didn’t have enough work to keep paying the mechanics, so now we have no one to fix all the broken delivery trucks!’
Not only that, but their blindness is the result of developers choices on what they share. If you don’t want people making incorrect assumptions, give them more info. Don’t tell them to just forego having any opinion on the matter.
If it looks like a decision was made cynically, prove otherwise, don’t just say ‘No, you’re wrong, you just don’t know!’
Can you elaborate? Because I’ve never really considered the games too constrained.
They’re narrative games. Ultimately, regardless of what you do, you’ll see a similar story. But that doesn’t feel any more confining to me than it is in cinema or literature.
It’s also, imo, because it’s a relatively newer career. Nurses, teachers, mechanics all existed as industries before he decline of labor. I work in biotech, and people have these oblivious conversations on reddit that are like, “I have a masters but can’t find a job with any stability or a living wage in my city. What am I doing wrong?”
And each time I explain that what they’re doing wrong is trying to get paid under late stage capitalism in a high risk-high reward casino industry filled with foreign visa-holding indentured servants and no one who has ever heard of collective bargaining.
At these sizes I’m starting to think that game devs should just go back to physical storage.
If I’m going to have to store 100 + GB, then the storage space is now a meaningful contributor to the cost of the game. It looks like quad-layer Bluray disks can store 128 GB. I’m not sure what the cost to produce them is, but I’d be curious if it’s worse than the cost players have to pay in buying more storage space for these giant games.