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ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

Someone could make the best game of all time according to one random guy, but if it's not a game I want, I'm not playing it, and there are games I'd like to be made so that I can play them. Great games that people want to play create profit. Exploitative games also profit, but I'd lay that at the feet of poor regulation. If you want to profit, generally, you're making a game that as many people as possible will want to play, or a game that enough want to play but that itch hasn't been scratched by your competitors. How do you make money with Baldur's Gate 3? You make a really good Baldur's Gate game, and then people buy it. Even the exploitative games are desirable to their audience for one reason or another before they get to the exploitative parts.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

How hypothetical are we getting here? Somehow we live in a world where everyone has infinite resources? Capitalism just distributes the finite ones we have to things that people buy. A government can do that as well, but we don't have a great track record of them being able to buck the realities of where those resources need to go. If there's a UBI, you could end up with more games of the scope of Stardew Valley, or once tools and game engines get to be good enough, you could end up with more games that are feasible to be made by one or two people in a handful of years like that one was. But Baldur's Gate 3, Elden Ring, Zelda...no, probably not. I can't predict the future, but they seem to be impossible to be made by small teams even with magical game engines that automate a lot of work that went in to make them.

Once you get beyond the profit motive, you're now at this point where you need to hire more people. Anything beyond really small teams are going to have a hard time sticking to someone else's vision unless one person is the boss calling the shots; otherwise known as the one with capital, paying those other talented people to work toward that goal. Of the 600 people making Baldur's Gate 3, I'll bet 550 of them disagreed on lots of directions that it went in, and it just becomes an insurmountable problem to wrangle that many people otherwise and keep them on track. If you don't need the money and you disagree with what the boss is doing, you'll just do your own project instead.

Meanwhile, we just got a Titan Quest II announcement, which I'll bet is a reaction to the general direction Blizzard has been going in since Diablo Immortal was announced, much like I was saying earlier. There's also another perspective I'd like to add on here, which proves both of our points. Ryan Clark of Brace Yourself Games, makers of Crypt of the NecroDancer, used to do a YouTube show called Clark Tank, similar to Shark Tank, talking about how to make indie games that make money. Creatives have tons of passion projects they want to make, and you'll never get through all of them in a lifetime. However, you know types of games that you would like to make, that you can observe are also making money, that you're confident you can deliver while they're still popular, so that you can profit, expand, and repeat the cycle. In a sense, passion projects and what the market is asking for via where they're spending their money.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

Making a good product is an incentive of capitalism too. Microtransactions, battle passes, loot boxes, and other "live service" trappings dilute once-good products because people are often too attached to brands. As people tire of bad products, good ones can come along and thrive, which is what Battlebit appears to be doing for Battlefield fans, what Baldur's Gate 3 appears to be doing for RPGs, and what Elden Ring and the last two Zelda games are doing for open world games; what Cities: Skylines did for SimCity fans and maybe what Life By You could do for Sims fans. There's money to be made for making a good version of something that the reigning champs screwed up, abandoned, couldn't think of, or didn't bother to bring to market; that's capitalism.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

I think that's exactly what Fortnite and Destiny 2 do, even though I object to the way they do it for so many reasons.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

They bring funding when you have none. Also marketing. How likely are we to have heard of The Plucky Squire without it being featured alongside several other Devolver games?

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

Counter point: Baldur's Gate is selling well within capitalism because it satisfies what the customer wants, which capitalism rewards in an environment with lots of competition, and video games have lots of competition. As big publishers like Ubisoft, EA, Activision-Blizzard, and Take Two have scaled back their offerings of lots of different types of games, including the type of RPG that Larian makes, it's no surprise that the likes of Larian are rewarded for making that type of game. It's why companies like Embracer, Anna Purna, Devolver, and Paradox are going to be growing a ton over the next decade.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

Sorry, but the other methods are demonstrably better at it. We didn't arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren't doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

The companies we're all complaining about stopped making 10 games per year a long time ago.

ampersandrew, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@ampersandrew@kbin.social avatar

Loot boxes are so 2017. It's all about battle passes, engagement, and player retention now.

ampersandrew, do gaming w I don't want to "Press any key to continue" to the main menu
@ampersandrew@kbin.social avatar

If you have a particularly slow PC, this screen would be good feedback that it hasn't crashed while booting the game. It also keeps the game consistent across platforms.

ampersandrew, do gaming w The long-rumored 'Quake II' remaster is out now on PC and consoles | Engadget
@ampersandrew@kbin.social avatar

8 player split screen is a very welcome addition! Has anyone done that with a shooter before?

ampersandrew, do gaming w Red Dead Redemption's PS4 And Switch Ports Don't Seem Worth The $50 Price Tag
@ampersandrew@kbin.social avatar

You can see their profit and loss statement every quarter with a quick Google.

ampersandrew, do gaming w Insomniac, Blizzard, Obsidian Devs Attack Baldur's Gate 3 Scope, Call it "Rockstar-Like Nonsense"...
@ampersandrew@kbin.social avatar

None of what you said makes those games incomplete though. It's just something about it that you didn't care for. The systems are hardly a first pass; they've been making that game for about 15-20 years before Skyrim, and they're not going to deviate too far from the formula for Starfield either, I'll wager. It doesn't mean they didn't finish making it. They've finished making games that way over and over again.

ampersandrew, do gaming w Insomniac, Blizzard, Obsidian Devs Attack Baldur's Gate 3 Scope, Call it "Rockstar-Like Nonsense"...
@ampersandrew@kbin.social avatar

No, I thought you were saying that a game was incomplete just because they added an expansion pack to it at any point, ever, which is a definition I find to be pretty absurd but plenty of people use. In this case it sounds like you're saying that some games are incomplete just because you prefer a modded, remixed version of the game rather than the one they actually made, which is a definition I'd also disagree with. Large swaths of empty space, particularly in Elder Scrolls and Fallout, is an aesthetic and design choice, among other things, and more or less reactivity may or may not mean that there isn't as much depth in the story, but those games have other strengths, like build variety, exploration, and such.

ampersandrew, do gaming w Red Dead Redemption's PS4 And Switch Ports Don't Seem Worth The $50 Price Tag
@ampersandrew@kbin.social avatar

No, but they're a public company, and you can see predictable profits from GTA 5. They're not hurting for cash.

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