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ampersandrew, (edited ) do gaming w Unity updates its runtime fees
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This is the model Unreal uses, and it's not a bad idea. You accept those terms because that engine gets you up and running with all the latest modern software features far, far faster than if you coded an engine yourself, and as we all know, time is money. So if you don't like those terms, use another engine, but they're speeding up your ability to put out your product without spending that money up front. Unity's big issue was not only charging for something that the developers have no control over but also that they changed the terms after the fact. A revenue share also aligns both business interests. Both the engine maker and the developer have the desire for the game to be as successful as possible, so when the developer prospers, the engine maker prospers. That's another thing that was out of whack with the previous terms; the game being successful would be good for Unity but potentially bad for the developer.

ampersandrew, do gaming w Anyone feels like almost all modern online games are boring?
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It's basically physics-based wrestling, and it's goofy as hell.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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Verified games are not a small selection anymore. They're not the entire breadth of Steam, but there are about as many verified games as there are Switch games. Double that if you're including the certified playable games. No Switch tax, no compromised version of the game, no subscription to play online. I get a lot more value out of mine than I do a Switch, and the most I've fucked around on it is installing EmuDeck.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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It won't have the same newness factor of the WiiU ports

This is exactly my point though. Backwards compatibility is an expectation now, but if you didn't have a Wii U, like most people didn't, it makes the Switch feel like it's got twice as many original games as it actually had, and they won't be able to repeat that.

You mean the Steam Deck and clones? I don't mean to burst your bubble, but the least janky of these units has you scouring ProtonDB to check a games compatibility with the unit, and community notes on what to enter into the advanced run commands section or on rare occasions, even what Linux commands to run.

I've sat just about the most technically unsavvy people I know in front of a Steam Deck and told them to stick to verified games, and it's been as smooth sailing as a Switch is; which is to say that neither is perfect, and the way they're imperfect is a little different between them. But again, PCs have been steadily growing in gaming market share for over a decade. PCs got easier, consoles became more complicated, and maybe some percentage of the market was also willing to learn what they needed to to further close that gap just like how all of our parents eventually learned how to use the internet and cell phones. I'm certainly not capable of measuring the effect of each of those things on that trend, but this is the way we're trending.

The Switch 2 is certainly safe. In particular, the Switch is a device made for children, which helps it reach a demographic that the Steam Deck isn't targeting and may never target. I'm not so sure the next Switch is going to do as well as this one has though. And in each subsequent generation, I think they'll head in the same direction as Microsoft and Sony or do something absolutely insane instead of responding to what the market is actually asking for.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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That's true, but again, I think they're going to run into more resistance with development time as they upgrade their hardware and the art assets have to rise to meet the new spec and the new audience expectation. Those Wii U ports had the benefit of being ports, which is a situation that will never happen again. Since basically no one played the Wii U, it was more like a machine gun fire of games for the Switch that already had the hardest part done. Also, unlike any time in history except for the lifespan of the PSP, there are real alternative options for handheld gaming now as we head into this new Switch successor, which probably doesn't affect anyone buying the machine for Pokemon in hell or high water, but it will have an impact on the buyer who just wants to play Hades or Doom in bed or on a road trip and now has that many fewer reasons to buy Nintendo's console over a more open platform.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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Do you really think the PC market is that big that it'll plug a shortfall like that?

Do you realize how large the PC market has become? Games that used to only be available on consoles now sell more on PC than any single console.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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Sony's games are on PC now. Final Fantasy restricted itself to PS5 and underperformed. Games that those platforms use to sell their platforms also come out on PC because they just cost too much to make, and there are too few of them because of how long they take to make now. Nintendo generally spends less, but they're still running into the same problem with development time, and that means their exclusive offerings will dwindle as they have to ramp up fidelity on more powerful hardware, just like what happened with Sony and Microsoft, which means fewer and fewer games that can only be played on that specific set of hardware. Third party exclusives mostly disappeared because, for the same reasons, restricting yourself to one platform is generally a stupid idea these days.

As an aside, racing games in general are rare these days, not just kart racers. My options are Mario Kart, sim racers, one step down from a sim racer like Forza Horizon, and little else. I like racing games, but not any of those. The market will come back around; I've got Trail Out right now and Aero GPX in the near future that will hopefully tide me over until someone makes racing games for me again.

ampersandrew, (edited ) do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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You keep making it an axiom of your argument that they just have an emulator ready to go to port all the same games even though the best information we have is that their emulator requires specific tweaks for each game to even get them running on a single hardware target. So you're repeating yourself on an assumption that I don't think is fair to make. That plus their MO is more along the lines of putting out a remaster of Fable or the Master Chief collection on PC for the very few true console exclusives on Xbox. We can agree to disagree and call it here.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
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in order to sell the idea of 'you can only get this experience with platform X'.

I think this is the exact idea that Sony and Microsoft realized doesn't make financial sense anymore, and that Phil expected Nintendo to come to late.

ampersandrew, (edited ) do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
@ampersandrew@kbin.social avatar

It's extremely more likely that they'd put up emulated Nintendo games. We have something bordering on perfect emulation for several of Nintendo's old systems, and we don't have that for Xbox. They can literally just slot in an emulator that someone else coded rather than having to patch in custom emulation code on a per-game basis like they currently do for backwards compatible Xbox games. Again, the point is moot. Microsoft will not own Nintendo, but if anyone else took over Nintendo for any reason, it's much easier to sell fully functioning retro Nintendo games on PC than it is to do the same on PC for old Xbox games.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
@ampersandrew@kbin.social avatar

It's interesting that your example is Dreamcast, because while every company that doesn't put out a console also has an incentive to make great games, this also shows that making great games isn't enough.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
@ampersandrew@kbin.social avatar

That one's on car manufacturers. Anyone that licenses real cars deals with the same nonsense. Those games in particular are not built to be sold forever, perhaps because car manufacturers only want you to think about the new models. It's also probably a factor in why the upcoming Forza is built as a "live service" that will keep getting updated, though I suspect that means old cars get removed in favor of their new models somehow.

ampersandrew, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
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Valve is more than Gabe.

ampersandrew, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
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No need to go down fighting. Valve is a private company. They can just say no.

ampersandrew, do gaming w Phil Spencer: "getting [acquiring] Nintendo would be a career moment for me"; Nintendo's future "exists off of their own hardware"
@ampersandrew@kbin.social avatar

I dislike good things. I dislike Dark Souls, a game made with vision and care that a lot of people love, because to me it looks ugly, feels clunky and just utterly miserable.

Ugly, clunky feeling, miserable games are things you'd find to be bad. You don't have to acknowledge that other people like it if you find it to be bad. You can just say you think it's bad, at least with a clarification of why, or understand that when I say something is bad, it doesn't mean you can't like it, especially since I clarified why. I'm not obligated to say that something is good just because other people like it.

If Tears of the Kingdom was a native 1080p 60 fps game, it wouldn't have a whole system of physics-based interactive modular devices.

It could on hardware that they don't legally allow me to run it on! And that they don't let me do so is bad.

Of course it's more demanding than Metroid Dread, does anything in it even remotely compare? That game doesn't even need to render distant landscapes, it's all small rooms and predetermined backgrounds. Do you think that was a lack of wanting to make it happen?

No, I said that it was for lack of designing a game that can run well on the hardware they restricted themselves to. And if we were still in the 2017 world where the Switch is the only way to play a game that demanding portably, or even here in 2023 where it would be the cheapest way to play a game that demanding portably, it would be acceptable, but not when it's the only way to play the game at all.

I love Smash. But I also don't live in a dorm room anymore, and online is the primary use case for most fighting games. I go to locals, but if I get my ass beat at a local and go home to practice, my way to practice it is to go online, and its online sucks. Having bad online in a multiplayer game these days is about as bad as not having subtitles in a story-driven game or missing any other standard feature. The input delay is also rough even when you play locally.

I'm not the target market for Animal Crossing, so don't worry about what I think of it. My girlfriend was the one who played it. I played that first one on the Gamecube, and even back then I eventually became a little grossed out by how they wanted to make that game a habit like mobile games do today by making you afraid of weeds piling up. I do feel pretty confident in evaluating how bad those two aspects are when I could frequently walk through the living room and see the same few flaws over and over again.

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