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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?
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The cheapest buy-in some years ago was like $35, and everything above that is like bigger ships and insurance on those ships if they get destroyed, IIRC.

ampersandrew, do gaming w Sega has cancelled Hyenas "and some unannounced games in development"
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You don't think Tarkov, Hunt: Showdown, and CoD DMZ are already the top three of the extraction shooter fad? It doesn't necessarily need to be replaced if the players already found their games in the fad and no new entries can successfully launch. Dota, LoL, and Smite are still around and thriving, but no one's making MOBAs anymore.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
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They're all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there's no world where 5 streaming services will have something I'll want to watch every month, so it's pretty easy to just cancel until you've got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That's way, way better than a local television monopoly like cable typically had, with channels you couldn't opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

You're free to do as you please, but if the game wasn't worth it enough to pay for, pirating it still does them more of a solid than if you had bought and played something else. Let's say the game is Starfield. Sure, they didn't get your $90 if you pirated it, but if you're contributing to discussions about it, it keeps people thinking about it, and especially if you have positive things to say about it, you end up encouraging other people to buy it, which means that their business strategy of selling the game at $90 CAD (or any other strategy you decided justified piracy) is still that much more effective, and they'll do it again, because the game sold at that price. But maybe Broken Roads comes out for cheaper and you get your RPG fix there instead. They could use your dollar more, and each sale counts way more toward a future where that team gets to make another game after this one. If your word of mouth instead convinces someone to pick up Broken Roads (which you also hypothetically paid for), you're contributing toward encouraging more games to come out at that price point. Both games are going to take up your finite time, so both your time and your money influence what survives in the market.

ampersandrew, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff
@ampersandrew@kbin.social avatar

But there are so many features built in to Steam that if even one or two of them are important to you, there's less of a reason to ever default to someone else doing the same thing but less so. Like with GOG, they don't match Steam feature for feature, but DRM-free and easy preservation of previous versions of games are good selling points that matter to people.

ampersandrew, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff
@ampersandrew@kbin.social avatar

They made enticing incentives for developers and publishers, but what incentive would I have as a customer to buy a game from EGS rather than Steam or GOG or even Humble?

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

That still happens. But instead of pirating the games that do that stuff, what if you bought and played the ones that don't instead?

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

You were morally outraged enough to decide that this justifies piracy, but this is Capcom we're talking about, not EA. From what I can see, they're not making their money off of gambling mechanics like Ultimate Team. They're talking about raising prices on products that are generally seen as quality and charging what they believe those products to be worth, even saying that this will allow them to raise staff salaries to retain talent. I don't condone piracy, but I was asking you what line you believed they crossed when price increases are just inevitable for anything that costs money, and I personally don't really see any scummy business practices attached to this. Beyond that, I'd also argue that you have a greater effect on the market when you just don't pirate or play those games that offend you at all and instead direct your time and money to a game that could use it more. That means they make more of the latter and the former is less successful for doing something you didn't like. Word of mouth of the games you played and the lack of word of mouth for the ones you didn't has an effect on the market as well.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

That person just said in another comment that they have the money. Before you even get to piracy, there's also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I'm no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you're paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

Capcom hasn't even raised prices yet, and this person just swore an oath of piracy rather than waiting for a sale or something.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

The game industry did get that much larger, but that's on the backs of only a few (non-Capcom) games that sell to the type of person who only buys a couple of games per year at most. Hardly any company is selling as many copies as Call of Duty sells year after year.

ampersandrew, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@ampersandrew@kbin.social avatar

Inflation is a fact of life. Is a price that raises ever all it takes for you to decide to pirate? Did you do so when games increased from $50 to $60?

ampersandrew, do gaming w Wargroove 2 Review - IGN
@ampersandrew@kbin.social avatar

I loved that first Wargroove, and I held off on playing it for so long because I thought the changes they made to commanders wouldn't be to my liking. It turns out I actually prefer this to Advance Wars, as it solves a lot of problems with pacing and balance that Advance Wars had. It also had absolutely none of the bullshit that Advance Wars and (at least the old) Fire Emblem games had in their later missions where they'd just spawn new units out of nowhere and wipe out your forces with no ability for you to know it was coming without reloading the save. So imagine my surprise when I went back to read reviews, and they criticized Wargroove 1 for both of those things. I can only sit here scratching my head, wondering if the game I played was very different after patches than what people played at launch, because those were egregious issues in Advance Wars 20 years earlier as well.

ampersandrew, do gaming w Resident Evil 4 Mobile Will Cost $60
@ampersandrew@kbin.social avatar

Heh, honestly, this is the problem with Apple's value proposition when it comes to gaming. You'll see elsewhere in this thread that I don't think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.

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