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ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

Splatoon doesn't give you as much control over it as a Steam controller does. It's only the Y axis, and it's always on. It's much better when you can hold a grip button to toggle it. Then you can use the right track pad or analog stick for big movements and the gyro for fine tuned precision while holding a grip button.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

Security through obscurity isn't real security, and I'd argue that for some genres, especially FPSes, cheating is just going to be a fact of life due to how many software and hardware layers there are between human and game. So I'd rather be able to run my own server and only invite people who I know aren't going to cheat rather than say that the company should be able to sell me a worse version of the game (where I don't get to run the server) under some false pretenses that we're better off.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

It's always more complicated than that. Perhaps each load is very distinct from the last, which wouldn't be uncommon in open world games, and it means you're always doing that load "the first time"; perhaps it's dependent on something like a random seed or network connectivity, which are both extremely variable; perhaps you add new content or DLC regularly that throws off this calculation. All that for a return on development time invested that's probably not worth the effort. It is worth it to show progress to confirm that the system hasn't locked up, and consoles often have certain thresholds to meet for this sort of thing in certification, but beyond that, it's just an extremely difficult thing to do, even for Microsoft.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

It's harder to cheat when the server is authoritative, but it really doesn't matter who holds that server.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

Estimating loading progress is one of the most hilariously difficult problems to solve in coding video games, to this day, unfortunately.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

And I've got a potent incentive to not buy it when it's got a built-in expiration date. Baldur's Gate 3 and Cyberpunk 2077 are both available DRM-free and sold through millions of copies. BG3 has LAN, split-screen, and direct IP connections for its multiplayer, even.

ampersandrew, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@ampersandrew@kbin.social avatar

LAN, direct IP connections, private servers, and when it makes sense, same-screen multiplayer. Several of these used to be standard. Games as a service are creating a dark age in video game history where lots of these works will arbitrarily disappear, and they don't have to.

ampersandrew, do gaming w Super Mario Bros. Wonder Review Thread
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Not even that, but just that you're more likely to put someone on the review who is more likely to enjoy the game.

ampersandrew, do gaming w Super Mario Bros. Wonder Review Thread
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It's not that the reviews are dishonest. It's just that natural biases are more likely to show up that push those scores higher.

ampersandrew, do gaming w Super Mario Bros. Wonder Review Thread
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It's the Nintendo curve.

ampersandrew, do gaming w So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
@ampersandrew@kbin.social avatar

Call of Duties are trending down but still generally seen as good games. Sports games are doing worse. Since the exclusivity contracts were signed in the mid 00s, the quality among critics and fans has been seen as declining, but if you're a basketball fan, you've got no real option besides the casino disguised as an NBA game, for instance.

Yea, I don’t follow any gaming media or forum.

You're on one right now.

As for Mortal Kombat, this is where we just get back to accounting for personal taste. They're immensely popular, review well, and they've been doing measurably better with critics and fans since the acquisition. (Hit me up in Skullgirls though.)

ampersandrew, do gaming w So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
@ampersandrew@kbin.social avatar

Yeah, but the big company that the bigger company just bought refused to make smaller games and constrained their catalogue over the past 20 years to make fewer and fewer games. This bigger company, via Game Pass, has an incentive to put out more games than Activision has been. Microsoft has an incentive to try to compete with Sony in a way that Activision hasn't had competition for Call of Duty since...when was the last good Battlefield game?

ampersandrew, do gaming w So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
@ampersandrew@kbin.social avatar

There's a reason I mentioned critical and commercial success, because the two combined are the closest we can get to an objective measure of quality. If the game is selling well and reviewing well, it's very difficult to make an argument besides your own personal taste that the quality has declined.

I havent owned a console so that explains why I don’t recognise Naughty Dog.

There's never been a better time to play video games and not own a console, because there's hardly such a thing as a console exclusive anymore, but you'd really have to live under a rock to be unaware of Naughty Dog if you've ever paid attention to E3/summer announcements, game of the year awards, or just what other people are saying on forums.

I have played quite a few fighting games and the genre is definitely quite stale when it comes to single player. The only ones I can think of where I enjoyed the single player was the new Smash and Skullgirls. Mortal Kombat hasn’t had a new idea in like decades, they seem to be content with milking the franchise without doing anything new.

This is a very strange paragraph. NRS are the fighting game studio for single player content, and they were even during the 6th gen era when people generally didn't like Mortal Kombat games. If you think they haven't had a new idea in decades, you definitely haven't been paying attention for at least one of those decades...the past ten years. The most recent game added kameo fighters, which shook up the way those games play quite a lot, plus up blocking and a way to convert down 2 into air combos if you've got the meter for it.

ampersandrew, do gaming w So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
@ampersandrew@kbin.social avatar

The impacts it has on the industry affects what kinds of games get made.

ampersandrew, do gaming w So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
@ampersandrew@kbin.social avatar

Alright, no offense, but I think you need to expand your horizons, lol.

The last 5 games (all of which were post-acquisition) Nether Realm put out have all been multi-million sellers in a genre that struggles to do that, and their past 2 games are only second fiddle to Smash for number of copies sold. They're the only ones who figured out how to do single player content in a fighting game that interests people enough to buy those games for that content, and while Capcom and Bandai Namco both tried, I think you'll be hard pressed to find someone who thinks they did it better.

Red Dead Redemption 1 and 2 were both post-acquisition, and regardless of my feelings of RDR2 (which is still that it is not a bad game by any means), both games are critical and commercial smash hits.

Relic has had very successful Warhammer 40k and Company of Heroes releases over the past 20 years.

Naughty Dog has made far more games post-acquisition than pre-acquisition, and some of their best-selling, highest-rated games have been on the more recent end of things. Perhaps you've heard of Uncharted and The Last of Us?

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