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ampersandrew, do gaming w The human cost of 2023's devastating game industry layoffs
@ampersandrew@kbin.social avatar

The night prior, current and former Epic Games employees told Polygon, a mystery meeting got added to everyone’s work calendar. There was no information included, except for a directive: Cancel any meetings that conflict with this one, because this one is mandatory. “I jokingly messaged my team and was like, ‘I don’t feel good about this meeting. Is this how we find out we’re all getting fired?’”

Yeah, that's the only thing a meeting like that ever means. Not in games, we got one of those where I work too.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

I don't think you actually let your friend fail and try to figure out how to not fail, and I don't think it makes the game better when you're so afraid of letting the player fail and apply what they've learned that there aren't actually any decisions to make, like those Sony examples (God of War and Horizon's latest entries, to be specific, were the ones that caught flak for this). That's where the fun comes from.

I don't recall any tutorials explaining anything beyond the cursory "you have to be in range to attack"

And that's all you need to know in order to determine that positioning matters. They also explain opportunity attacks.

The tutorial titled "Combat" simply tells you that there's an initiative roll, combatants are listed at the top of the screen, and during a turn, a character may take an action, bonus action, and move.

Which are a few of the things you said your friend was unaware of, despite the fact that several of these things are reiterated on most of the cards for your available actions during combat.

I've been playing Larian games for a long time and I don't remember a single one of BGIII, DOS2, or DOS ever explaining these concepts.

Me neither, but even in my brief time with DOS1, I don't recall needing to be told either. I just somehow found out that poison clouds can be set on fire, and very quickly.

This is not an insult to your friend, but just because he falls into the group that didn't catch on immediately, I don't think that's indicative that the game is bad at teaching you how to play it. The Nautiloid highlights exactly where you have to go and how many turns you have to do it. If you let him fail once and try again, presumably, he'd realize that what he was doing wasn't working and notice that giant UI element telling him how many turns he had to get to his objective.

ampersandrew, (edited ) do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

We had to explain it to him.

This line strikes me as curious. Were you playing co-op together for his first time through? There are a lot of tutorials in the early game that explain so much of this stuff that you have to explicitly dismiss that they're hard to miss...unless you're in a discord call with some friends. And did you have to explain it to him, or was that just the first opportunity he had to raise the question, and you answered right away without him having time to figure it out himself? Did he ask you because he found the game difficult, or did you just tell him without him even asking because you observed that he wasn't using his movement? The opening moments of the game actually require you to use your movement in turn based combat in order to continue, and you can observe which enemies can reach you or not as you approach your objective.

If your friend really had this hard of a time learning that without trying to see how to overcome the challenge by just doing anything else besides what didn't work, it sounds like the type of person that Sony gets for their play tests that tells them they need to give an answer to a puzzle after looking at it for only a few seconds. I don't know that you can onboard that person without frustrating everyone else, other than easy mode, which BG3 does have, and it tells you what kinds of expectations it has of you on that screen.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

I agree that fighting games haven't made it where they need to be yet. In fact, I've only ever found one that explains how to defend against a command grab, which is a very basic thing they should be doing better. As you agreed though, they're getting a lot closer, with a lot of intermediate steps along the way.

I disagree that the teaching tools are insufficient if they never teach you about something like positioning in Baldur's Gate. For one, you can observe that your opponents are doing so, and you can observe which things that makes easier or harder for you and why, like now it's harder for your melee character to hit them when they run away. That's way better than someone telling you about it, and it's better onboarding to not info dump all the rules at once.

ampersandrew, do gaming w Steam Autumn Sale begins this week, looks like it's going to be a good 'un
@ampersandrew@kbin.social avatar

Baldur's Gate 3 highlighted my RPG backlog, so this will be a good time to pick up Pillars of Eternity ahead of Avowed. Plus I still need to pick up Starfield and Cocoon, so I may as well get them at a slight discount.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

I'm no D&D expert myself. I got through those other two BG games with a lot of frustration (and "narrative"/god mode for the last quarter of BG2), and pretty much the only things I didn't understand just from reading tooltips in BG3 were the numbers governing saving throw DCs and the to hit chance with certain spells.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of November 19th
@ampersandrew@kbin.social avatar

Bottom 3 character

Nah, in most modern fighting games, the tier lists just don't matter. Whatever tiers exist in Strive are pretty tight these days, and they mostly always have been. You're good with whoever you like. I play a character with a white WA (Goldlewis), so I'm using it more as a neutral tool than a combo tool, but yeah, the general flow is just hit 1, hit 2, special move, red RC, then whatever's good for your character to juggle with. So since you're blessed with one of the game's best 6Ps, stain state confirms, and enormous buttons that win neutral against almost everyone, you're usually doing Slash, Heavy Slash, reaper, RC, and you can just about make up the rest and it won't matter much. You'll get that in no time. Go into training mode, practice it against a bot set to block after the first hit. Then when you've got that down, set them to block randomly so you can practice confirms.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

The first two Baldur's Gates sure did, but not so much BG3.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

Nah, BG3 rewards you for just doing more stuff. If you keep doing the things you find as you explore, you'll level up plenty. They also let you respec more or less any time you want after the first couple of hours.

ampersandrew, do gaming w How are you all playing these insanely complex games?
@ampersandrew@kbin.social avatar

Baldur's Gate 3 has a lot of mechanics to it, but it does a really good job of onboarding you in most of them. On character creation, or on leveling up, or anything where the game asks you to make a decision about how you've built out your character, there are tooltips to explain the mechanics. Mouse over it if you're on mouse + keyboard, or press Select or click in the right analog stick if you're on controller (it should tell you which one). It will explain everything you need to know there. But if you'd like to breeze past the character creation screen, you can choose an origin character, which are pre-made, or you can stick to basics. Choose a Fighter with 17 Strength if you want to do melee stuff. Choose a Rogue with 17 Dexterity if you want to do ranged attacks like bows. Choose a Wizard with 17 Intelligence if you want to do magic; magic uses "spell slots" instead of mana or MP, which basically just means you can use a spell that many times. When you get the option to choose a "feat", which is approximately every 4 levels, upgrade that primary attribute until it hits 20, which is the max. Whatever that attribute is (the ones I just listed for those classes), the higher it is, the more likely you are to hit with your attacks.

The gist of it is, when you find a complicated game, you can often just engage with it on the most basic level, and then once you master that basic level, you build on it a little bit at a time. BG3 is a long game, so you've got plenty of opportunity to master what you know before building on it; rinse, repeat. I've applied this same methodology to fighting games plenty of times as well, which many people would consider to be a difficult genre to learn. We got rid of game manuals a long time ago, so complex games have had to get better and better at teaching you how to play while you're playing.

ampersandrew, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@ampersandrew@kbin.social avatar

He's been top tier since launch too, for what it's worth.

ampersandrew, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@ampersandrew@kbin.social avatar

I'm not faulting you for the perspective. I just don't know what to recommend you if Leroy and Jax satisfy you but not Nagoriyuki, especially since the percentages of representation appear to me to be similar or better than DBFZ and Soul Calibur.

ampersandrew, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@ampersandrew@kbin.social avatar

I know a sizable amount of the Skullgirls community, and I wouldn't call any of them 4channers. I don't have melanin on my list of fighting game criteria, nor do I know what's acceptable for your standards, but that's probably restricting your selection far more than live service shenanigans. If Tekken does it for you, then I hope you can tolerate its netcode.

EDIT:

I def don’t believe the IG announcement Wednesday is going toward a sequel

The rumor was there was a sequel cooking long before IG became available again.

ampersandrew, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@ampersandrew@kbin.social avatar

Tons. Just not the latest crop with the biggest marketing budgets. For what it's worth though, the live service nonsense in these fighting games doesn't really get in the way if you're not tempted by cosmetics. The real problem with MK is that you can't decline wi-fi opponents, and the problem with Tekken is that the netcode appears to be unimproved from Tekken 7. These days, I mostly play Street Fighter 6, Guilty Gear Strive, and Skullgirls. Killer Instinct is getting one more balance patch soon, and rumor has it there's a sequel on the way. GranBlue Fantasy Versus: Rising is coming out very soon with Under Night In-Birth's sequel hot on its heels. There's lots to play.

ampersandrew, do gaming w Get ready for shitty games from WB next year that are full of always-on and battlepass
@ampersandrew@kbin.social avatar

Going to by the things the new Tekken has in common with the new Street Fighter, I don't think you'll escape that stuff in Tekken.

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