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ampersandrew, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@ampersandrew@kbin.social avatar

Achievement data is a percentage. Since there were no giveaways, PS+, or Game Pass offerings to skew the data, there's no reason to believe that the percentage would change across other platforms or across people playing the game offline. The achievement we're using is the one for beating the game, as is the finite number of 1.3M that Larian offered in their infographic. Yes, that number does include early access purchases. Why wouldn't it? Those are still copies sold, and they're still included in achievement data.

ampersandrew, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@ampersandrew@kbin.social avatar

If the top result when googling is accurate, BG3 has sold 22+ million copies.

I would not trust that number. Larian just put out an infographic only days ago saying that 1.3M people completed the game. Using achievement data, we can extrapolate that out to somewhere between 7M and 8M copies sold.

ampersandrew, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@ampersandrew@kbin.social avatar

I haven't finished my first run through the game yet, but I do keep hearing about NG+. There are all of these factions to check out, some of which should be opposed to happening in the same playthrough as certain other factions, and they built a game around NG+, so why not have you commit to one faction in the course of a shorter game, and then build the opportunity to play through the other factions into NG+?

I'm not hating my time with Starfield so far, but hardly a few minutes go by while I'm playing before its obvious shortcomings annoy me. Most of them I think (and hope) I can easily attribute to their ancient tech that they probably ought to throw straight in the garbage.

ampersandrew, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@ampersandrew@kbin.social avatar

You know, it's funny. My assumptions, which I think I've made clear are assumptions when I talk about them, are that Starfield is what it is largely because of technical limitations. I think, if I'm wrong, the remaining possible answers are far more disappointing. Are the side quests bad because that's what the engine allows them to feasibly build? That sucks; they should ditch their engine. Are the side quests bad because the designers don't know how to design good quests? That's worse. You can extend these kinds of assumptions to the way space travel works, the way their conversation system works, etc.

ampersandrew, do gaming w Mortal Kombat 1 finally reveals crossplay launch, and it’s coming soon
@ampersandrew@kbin.social avatar

Oh, I missed this announcement. I heard about the ability to decline wi-fi matches, which is much more important, IMO, so this is good to hear. It also sounds like crossplay includes PC this time. It's pretty strange to see an American developer further behind on supporting PC than their competition, but here we are. Looks like it's time to check this game out again. Wi-fi players were unbearable.

ampersandrew, do gaming w How Baldur's Gate 3 Becomes Game of the Year?
@ampersandrew@kbin.social avatar

This video is unwatchable AI-generated garbage, and it's foreshadowed from the grammar in the title. How are people upvoting this? "Larian released BALL DOORS....GATE 3."

ampersandrew, do gaming w The Last of Us multiplayer project officially cancelled by Naughty Dog
@ampersandrew@kbin.social avatar

Let's change that expectation. Baldur's Gate 3 won best multiplayer at the Game Awards, and it's not a live service. In a talk with some friends, I realized how antagonistic the relationship between players and developers always ended up as well when the developers make more money with more "engagement". Diablo IV will get fun builds nerfed into the ground; Baldur's Gate 3 will let them rock, but only in the pre-existing difficulty levels before they add in extra challenge modes for fun. That's the difference.

Meanwhile, Agent Under Fire multiplayer for the Gamecube is more fun than any live service FPS I've ever played. It certainly didn't require years of support to be that fun, and you only need one other person to play it with, but preferably 3. Very easily doable regardless of how many people are in matchmaking.

ampersandrew, do gaming w The Last of Us multiplayer project officially cancelled by Naughty Dog
@ampersandrew@kbin.social avatar

Used to be our favorite single player games came with multiplayer modes attached to them. You didn't expect them to get years of content. You just enjoyed them for a little while with some friends and then moved on. Not only is that totally fine, I'd argue it's preferable.

ampersandrew, do gaming w Starfield will be getting a bunch of fresh features including "new ways of traveling" next year
@ampersandrew@kbin.social avatar

This game was originally going to release two years ago without Microsoft making sure it got more QA than Bethesda is known for. Microsoft or not, the game design and feature completeness likely wouldn't have moved an inch.

Hi-Fi Rush, for a counter example, was one of the best games of the year.

ampersandrew, do gaming w E3 is officially dead
@ampersandrew@kbin.social avatar

I can't speak for Gamescom, but PAX East has been shrinking, too. Exhibitors don't want to show up. They've been doing that thing you did in high school to pad your essays by increasing the margins on the side to make it look you wrote more than you did. Except instead of an essay, it's a show floor.

ampersandrew, do gaming w How many stinkers did you play this year?
@ampersandrew@kbin.social avatar

I don't even think it's that. Lots of RPGs have had "do X more to level up X", including old Bethesda games, but it's riddled with problems, which is why most games don't do it anymore. As for level scaling, at least they finally got rid of that, but the way they guide you through the galaxy in line with your level involves basically being equally far along in each faction quest line at the same time instead of having low level factions and high level factions.

ampersandrew, do gaming w How many stinkers did you play this year?
@ampersandrew@kbin.social avatar

Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me.

It is not you. Standards for the genre have been raised since at least 2015, and Bethesda has not kept up, for all the reasons you stated.

ampersandrew, do gaming w How many stinkers did you play this year?
@ampersandrew@kbin.social avatar

It's weird that as I continue to want to play more of it, I'm annoyed by just about every design decision they made along the way. I want to get into the gun design thing even, but the perk tree system puts a roadblock in my way.

ampersandrew, do gaming w What are the best multiplayer games to try if me and my friends are looking for a similar experience to a Bungie Halo campaign marathon on Heroic+ difficulty?
@ampersandrew@kbin.social avatar

If you're looking for a shooter, co-op campaigns for those things dried up a while back, so you're mostly looking at older games. My friends and I are playing Quake and Quake II to scratch that itch, but those old shooters are also very maze-like. If you're open to suggestions beyond shooters, I'd recommend a couple of roguelikes, namely Streets of Rogue and Vagante. Both are very chaotic, sandbox-y, challenging, and scale really well for co-op.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of December 10th
@ampersandrew@kbin.social avatar

There are definitely load times in that game.

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