It felt more like a retroactive beta, like taking back a move in chess saying your hand was still on the piece when they realized it wasn't working out.
I'm back into Final Fantasy VII, which I've never finished before. I've been playing this game off and on over the past several years, and boy is that a rough way to play it. It's very difficult to remember what I was supposed to be doing next, because that game often gives you one line of dialogue about where to go and then has no in-game reminder of it. As a result, I've got a walkthrough handy to reference whenever I'm lost. I just got to the bottom of the mountain after the snowboarding sequence, and those parts of the game where you're trying to navigate the pre-rendered backgrounds are where you can feel its age the most. I'm hoping to finish this one up in the next month or so, ahead of the possible Rebirth PC port that we might be lucky enough to get this year.
I'm replaying Horizon: Zero Dawn on PC ahead of the Forbidden West release as a refresher on the story, though I'm not going to play the sequel on day 1. They made me wait several years for it already. They can keep waiting for my money until it gets a sale down to about $40, maybe this summer. I still really enjoy the combat in that game, especially on higher difficulties, but this is a game that still feels like I'd enjoy it more if I could select missions from a menu rather than going through the open world trappings. It may have made these games cheaper to develop at the same time. Oh well.
I finished The Outer Worlds and its DLC. I highly recommend it. I feel like this game gets overlooked often enough. Did you wish Starfield was better? Play The Outer Worlds. Did you want another Fallout: New Vegas? Play The Outer Worlds.
Now that I've finished The Outer Worlds, another Obsidian game, I'm back to playing some Pillars of Eternity II: Deadfire. I only progressed one quest a little bit this past week, but I want to keep pushing forward and finish this game before Avowed comes out.
Other than the above, still more Skullgirls grind. My pushblock guard cancel skills have atrophied, and I need to run some drills. Also, Peacock zoning, even when I know the answers, is tough to deal with.
That’s no excuse to try to get a user’s account banned.
I'd say it is. They highlight the part of Steam's rules against harassment, and while that's always subject to interpretation, they feel that this counts, and I'm inclined to agree.
The steam group had like 1000 people now it has almost 200,000 after the whole debacle.
Before this group blew up, YouTube channels with hundreds of thousands of subscribers were already making their bullshit conspiracy theories. People try to paint this as Streisand, but that's ridiculous. The Streisand effect is trying to hide something, which you still seem convinced they're trying to do despite highlighting their clients on their web page and getting listings in the credits of the games they work on. What it looks like to me instead is that:
sensationalist YouTubers paint this company as the devil
this curator is made in response
it gets a natural, human reaction from the people targeted by this group
the YouTubers from step 1 use that reaction to mean whatever they want it to mean
In no way did I foresee a way that this group didn't continue on the same trajectory with or without Sweet Baby responding to its existence.
SomeOrdinaryGamer made a good video highlighting stupidity from both sides.
I've seen one video from SomeOrdinaryGamers, and it was too many, but he's cited in this article as perpetuating the bullshit conspiracy theories, so I'm good.
I think the last console game I bought was Metroid Dread, but I leaned physical for those as well, because their digital storefronts are a single point of failure. I've witnessed first hand a friend of mine getting frustrated with a now-sunset Xbox 360 store, a problem I could see coming a mile away even when I was in high school when the console launched. On PC, if Steam disappeared tomorrow, I could pirate my entire library. If GOG gives me a week of lead time on their store going away, I could legitimately back up those games.
Digital is more convenient. I have shelves of old games and consoles that I'm working on culling rather than expanding, especially as someone who tends to move to a new apartment every couple of years. Physical often tends to be a false sense of security in the modern age of day 1 patches and other kinds of server dependency. DRM-free is actually what you want, unless you really, really enjoy the tangible aspect of the game. Outside of nostalgia, I don't think it matters to me.
Maybe not. The disclaimers on the side of the store page appear to be different between these and some other EA games. I hate how hard it is these days to discern if a game has a stupid always-online requirement.
EA's launcher still requires internet access though, right? If so, you're probably better off sticking to the GOG versions. I booted up Jedi: Fallen Order on a train, and EA told me "no".
their own official DnD game is the complete opposite of BG3 in terms of monetization, popularity and critical acclaim
I don't follow. You buy a book and you play. Critical Role brings in more viewers than most primetime network TV shows ever could. They had a controversy around changing their monetization that didn't come to pass, is my understanding, but the complete opposite of BG3?
I beat the base game of The Outer Worlds and started the DLC. This game ought to have more eyes on it in the wake of Starfield. It's just a better version of that game. Each settlement you come across might have about 10 NPCs in it, and each one of them is connected to the other ones via quests that help you form a picture of just what happened here before you landed. It's excellent.
I also finished Penny's Big Breakaway. When you hit a flow state in this game, it's so, so good, but a bit of jank in the physics and controls for the game hold it back. Like last week, my recommendation is still to wait a few months to play it, in hopes that patches can square away some of these issues.
And then there's my usual fighting game shenanigans in Street Fighter 6 and Skullgirls, trying to be the FGC equivalent of "swol". The Capcom Cup finals for SF6 were a lot of fun to watch despite there being too many Lukes.
It has a "do not recommend" next to each game on the list, and it's used for people to review bomb games and cry about this company on the Steam forums.