Open world games don’t hold me, because ironically, they tend to feel too small. When you can walk from one side of the setting to the other in real time, it all feels small.
For the most part, VR is a toy at this point. Interesting, but not compelling. The single exception I would say though, where it is genuinely transformational to gameplay rather than just gimmicky, is car/racing simulators and games. Most things, I can take or leave VR. But I can never play a racing sim again if it doesn’t have VR. But, even if it doesn’t come to Forza, it’s no big loss, as there are plenty of VR enabled alternatives out there (though mostly on PC to be fair)
I own Forza 5 on the Xbox, and GT7 on my PS5. Historically, I’ve preferred the Xbox over the Playstation, but my experience on GT7 with VR on the PS5 basically killed Forza 5 and the Xbox for me.
So if Forza 5 comes to PS5 with VR support, for me, this will be good news. But if it doesn’t come with VR support, I won’t bother.
And I guess, ultimately, it’s bad news either way, because I probably won’t be going back to the Xbox whatever they do.
She makes money, directly and indirectly from the success of this game. She increases her relevance and thus the weight of her voice with the ongoing success of the game.