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Zagorath, do gaming w Dr Disrespect finally shares why he was banned from Twitch
@Zagorath@aussie.zone avatar

To me, the word sexting implies very explicitly sexual content. If it’s with a minor, far more mild content could still be inappropriate.

Zagorath, do games w Age of Mythology: Retold – Xbox Games Showcase 2024
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AoM: Retold is using the AoE3: DE engine, according to comments made back around the time it was first announced.

Which is amusing, since AoE3: DE’s engine is based on the original AoE3 engine, which in turn was based on the original engine of AoM.

Zagorath, do games w Age of Mythology: Retold – Xbox Games Showcase 2024
@Zagorath@aussie.zone avatar

The Extended Edition was like the HD Edition of Age of Empires 2 (now called “Age of Empires II (2013)” on Steam). This is more like the Definitive Edition. Significant graphics improvements (as opposed to just taking the existing graphics and upscaling them), as well as new content and probably QoL improvements.

Zagorath, do gaming w Let's discuss: Half-Life
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Haha yeah, when I was young I played a fair amount of Age games, but never playing them in their normal intended fashion. A lot of using the cheats, playing the campaigns on easy mode, and some custom scenarios that largely don’t use actual economy management that’s at the core of the game.

Only got into the more competitive side of the game after the DE release in 2019.

Zagorath, do gaming w Let's discuss: Half-Life
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Thtat’s the one! (And my #2 is AoE4. AoM is #3, and AoE3 is #5. All these considering only Steam play time.)

Zagorath, do gaming w Let's discuss: Half-Life
@Zagorath@aussie.zone avatar

Sure, and I am in no way suggesting that it was a bad game in its day (especially now that I know at least one of the issues I had with it was a bug introduced long after the fact). But I am suggesting that it doesn’t hold up nearly as well as some people like to insist it does. It’s the “Seinfeld is unfunny” trope, except that that relies on the idea that people today don’t find Seinfeld very funny; the difference is that I regularly see people saying that yes, Half Life is still an excellent game if you play it today.

And for what it’s worth, the game I have put the most hours into on Steam (and by 2x the 2nd place game—which is a more recent entry in the same franchise) was released just 10 months after the original Half Life. Granted, I’m playing on a 2019 remaster with upgraded graphics and some new QoL features, but it’s the same basic game, and had a vibrant community still playing on the 1999 version all the way up until the '19 remaster. It’s a game that I think really does hold up very well today, albeit in an entirely different genre.

Zagorath, do gaming w Let's discuss: Half-Life
@Zagorath@aussie.zone avatar

I’m not a big shooter player. I had played a fair bit of Battlefield 2 multiplayer, the CoD4 campaign multiple times, as well as games like Star Wars Battlefront 2 (the first game with that title…) and Mass Effect (I think at the time I had played only 1 and 2).

I actually thought I had played the Source version of it, but my Steam history says otherwise. I was playing the OG version, in 2014.

Zagorath, do gaming w Let's discuss: Half-Life
@Zagorath@aussie.zone avatar

I know this is a controversial take, but I really intensely do not like Half Life.

I have issues with it from a narrative perspective. I have no idea who it is I’m fighting or why. It feels like an incredibly forced “oh, we need an excuse to throw some baddies at the player” premise.

But the main problem I had was mechanical. It’s just not a fun game to play. The gunplay was fine, but then it forces itself to throw a bunch of puzzle and platforming mechanics at you, and just…why? It’s so, so terrible at them. Running up to the edge and jumping will more often than not really in you falling because of a misalignment in perceived location and where the game’s engine says you are. Boxes, which you have to move around to solve the puzzling, fly around at a million miles per minute, making the fine control needed to successfully solve the puzzles very, very difficult. And ladders…don’t even get me started about ladders.

I couldn’t bring myself to finish the first Half Life, let alone start on the sequel.

Zagorath, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version
@Zagorath@aussie.zone avatar

I don’t think he tossed it out completely without comment. He simply pointed to the graph and said (or at least implied) “yeah you can keep decreasing it if you drop speed further, but this is the point at which it seems the return on investment starts significantly decreasing”.

I get the impression from your comment that this is the first NJB video you’ve come across. It might seem strange in that context. But this is one piece in a large history of discussing what makes good road safety, urban infrastructure, and city planning. For example, one thing that he didn’t really discuss in this video but has mentioned many times before is how the most effective way to slow down drivers is actually not just lowering the speed limit, but changing the design of the road to make drivers feel unsafe driving at higher speeds. Things like objects near the side of the road, narrowing the road, making it less straight, making corners at intersections sharp right angles rather than smooth curves, etc. And this video doesn’t talk at all about the importance of infrastructure that encourages cycling outside of merely lower speed cars.

The “goal” is…complicated. Because there are a whole bunch of different factors that reinforce each other in a virtuous way. Safety, happiness, health, economics. Good urban design is good for all of them and more. Even just lowering the speed limit increases the safety for cyclists, which increases the rate of cycling, which is good for health, environment, government budget, and small businesses’ bottom lines.

Zagorath, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version
@Zagorath@aussie.zone avatar

Ek=1/2 mv^2

fwiw, Lemmy actually supports both subscript and superscript, though the syntax is a little weird if you’re used to Reddit. ~text~ is subscript, ^text^ is superscript. (Unfortunately support on mobile clients—even Jerboa, made by the official Lemmy devs—is rather lacking.)

Ek=1/2mv^2^

But yeah, that’s a really good point. I wonder how long you’d have to be travelling at 60 km/h to make that extra acceleration worth it in terms of fuel efficiency.

As a separate question: people would probably often be willing to sacrifice their fuel efficiency if it meant substantially shorter travel times. I wonder how much this would actually work. On highways it’s definitely going to be a huge factor, but on the sorts of inner-city stroads that are usually posted at 60 km/h, I suspect you’ll probably arrive at most of the same red lights accelerating up to 40 km/h as someone getting all the way up to 60 would. Would be an interesting experiment to conduct.

Zagorath, do notjustbikes w What is the "Correct" Speed Limit? – YouTube version
@Zagorath@aussie.zone avatar

Note: this is copy/pasted from my comment on the Nebula version. Time codes might be slightly off.

The stock clip used at 3:20 involving a driver unabashedly on their phone is brilliant.

The 5:45 clip of a dude in a bigfoot costume cycling through Tokyo was unexpected.

6:00 the self-shout-out had me laugh out loud.

The idea of lowering local street speed limits not actually making your trip take much longer is so true. Brisbane-based cycling safety advocate Chris Cox has a video where he gives a demonstration. He drives the same route twice, once sticking to 30 km/h on the local streets, and once trying his best to get up to the speed limit of 50 km/h on those streets. (Driving to the predominantly 60 km/h speed limit on arterial roads.) The video on the whole is actually incredibly similar to this one, down to the safety/speed curve, the FOV comparisons, and the dismissal of the ridiculous arguments against 30 km/h. Because yeah, Jason’s words in the conclusion to this video are so right: the data is really, really, really clear here; at some point we have to realise that anybody fighting against lower speed limits within cities is either wilfully ignorant or they’re a selfish arsehole who values their convenience more than other people’s safety. But here’s a timestamped link to the bit of Chris’s video where he starts his experiment. It took a whopping 9 extra seconds. 9 seconds, on a 10 minute journey.

Zagorath, do notjustbikes w Not Just Bikes — What is the "Correct" Speed Limit?
@Zagorath@aussie.zone avatar

The stock clip used at 3:20 involving a driver unabashedly on their phone is brilliant.

The 5:45 clip of a dude in a bigfoot costume cycling through Tokyo was unexpected.

6:00 the self-shout-out had me laugh out loud.

The idea of lowering local street speed limits not actually making your trip take much longer is so true. Brisbane-based cycling safety advocate Chris Cox has a video where he gives a demonstration. He drives the same route twice, once sticking to 30 km/h on the local streets, and once trying his best to get up to the speed limit of 50 km/h on those streets. (Driving to the predominantly 60 km/h speed limit on arterial roads.) The video on the whole is actually incredibly similar to this one, down to the safety/speed curve, the FOV comparisons, and the dismissal of the ridiculous arguments against 30 km/h. Because yeah, Jason’s words in the conclusion to this video are so right: the data is really, really, really clear here; at some point we have to realise that anybody fighting against lower speed limits within cities is either wilfully ignorant or they’re a selfish arsehole who values their convenience more than other people’s safety. But here’s a timestamped link to the bit of Chris’s video where he starts his experiment. It took a whopping 9 extra seconds. 9 seconds, on a 10 minute journey.

Zagorath, do games w I tested the Age of Empires Mobile beta, and it's a worthless adaptation
@Zagorath@aussie.zone avatar

I think the answer there would be “capitalism”.

Zagorath, do games w I tested the Age of Empires Mobile beta, and it's a worthless adaptation
@Zagorath@aussie.zone avatar

It’s honestly shocking. They went for a decade with heaps of trashy mobile games advertising using stolen AoE art assets. When they finally announced a mobile game, I assumed it was because they thought they had cracked how to do a good mobile game that would do justice to their franchise. I guess the reality was more “oh, look how many companies are making lots of money ripping off our IP. We could rip off our own IP and make all that money!”

Zagorath, do games w I tested the Age of Empires Mobile beta, and it's a worthless adaptation
@Zagorath@aussie.zone avatar

For anyone who see the preview back in February, this is not exactly surprising, but it certainly brings home the reality of the situation—that the preview did not unfairly represent the actual game.

This deeply upsets me, because the Age of Empires franchise is one I really care about. 1, 2, 3, 4, and Age of Mythology are all excellent games, and every one of them belongs in the top 20 RTS games of all time. Microsoft might not be developing this game (that’s getting outsourced to Chinese company TiMi with a history of producing trash mobile games), but they are tarnishing their brand by allowing it to be associated with this game.

But it gets worse. They are apparently also silencing critics of it. Back when February’s announcement came out, some select few creators were allowed to put out videos about the game using exclusive footage of the game, and were told they’d be paid for their role in promoting the game. But they retained editorial control over the videos. YouTube channel Age of Noob put out one such video, and while tempered in its tone, it was largely negative.

Yesterday, the YouTube channel Age of Noob put out a video saying he never got paid, as well as more specifically saying how bad the game was. Today, he put out another one saying he was forced to take down that one (in vague terms—it would not even be clear he was talking about AoE Mobile, if you hadn’t seen the first video). In a pinned comment he also said that after making the second video, he found out he had been removed from the Age Franchise Partners programme.

If this is how Microsoft is willing to treat their biggest game franchise (well, biggest one that they didn’t buy after it was already huge), and the creators that help promote it, that is incredibly disappointing.

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