For immersiveness, I recommend miniatures to use on a grid (can be just paper with 1”x1” squares drawn with a pencil). One thing I can say for doing it cheap and quick is to buy a bunch of those small game piece holders (1”x1”) and find monster art online to print, cut, and put in the holders as your minis.
[For example](LLMSIX 24 Pieces Game Card Stand Clear Card Holders Plastic Place Card Display Stand Photo Card Holder DIY Board Games Stand for Business Cards Price Tags Labels Menus Party Favor)
You can get basic rules online for free and you could probably pick up books used.
Of course I read the article. It specifically says, “… value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that’s perceived by the customer in ownership, if the title is owned rather than rented or subscribed to…”
I’m beginning to wonder if you read the article. They want to charge off of one value and add it to an initial base value. If you think this idea has nothing to do with increasing profits then I have a bridge in the Sahara to sell you.
Yeah, and I bet they’re affordable. What Strauss is proposing is a massive increase in initial purchase price for those that aren’t paying subscriptions. $70 is borderline affordable for a lot of people as is and that will now be a higher entry price. I’m not in that boat, personally, but I can see how it would be detrimental to the gaming industry as a whole.
Then again, there is the flip side where people are now forced to choose the games they can afford that year even more carefully (1-2 vs 6-7 or more as an example) and if a game fails expectations and someone misses out on something else, then maybe it’ll start putting some shitty developers out of business.
Cool, so could the makers of the software they use to make these games do the same to them? They should pay them all for the per hour value times the expected hours of development plus the terminal value perceived by expected income from sales! Yes, good business model. Maximize them profits!!!
Interesting. I wonder how they’d feel if the hardware and software they all used to make these games were charged the same way? Or how about the cars/public transit and roads they take to get to work?