When I’m finished with my current game (a 2D platform-adventure game made in Godot) I’m thinking of prototyping my next game in Luanti. It’ll let me experiment with ideas for a large, open-world game without needing to implement my own world-generation system and, since everything is block-based and the expected graphical fidelity is low, it’ll make creating the content a lot easier.
EDIT: I just checked and it looks like the only game EA released since Veilguard that was targeting the general gaming audience (i.e. wasn’t a sports game, a Sims expansion or a mobile game) was Split Fiction. Battlefield 6 will be out in a couple of weeks so we’ll see how that does.
He did some sound design on Tomb Raider III and composed for The Last Revelation, Chronicles and Angel of Darkness. He wasn’t involved with any of the games people actually care about.