No, not sure if other industries do this, but buying a game in a weak currency usually turns out cheaper (by alot) because Devs will usually offer the game for a lower price in the weaker economy
Out of curiosity, which engine would you say is your favourite? If Bethesda were going to start using a new engine tomorrow, which engine would you hope they would use?
A misplaced mesh, missing quest dialogue, or invalid NPC navmesh is not an engine issue and is specific to each individual game, these things can’t be fixed in the engine
I was under the impression that 99.99% of fixes in the unofficial patches were gameplay related things, not underlying issues with the engine.
I also feel like if every game had the player count and mod support of Bethesda games, they would all have unofficial patches. No game is perfect and bug free, I know Bethesda games are buggier than most, but they are also way more ambitious and have way more content than most (I’m talking pre-starfield here, I haven’t gone back to starfield like I still go back to fallout and elder scrolls)
I think their games are great. And I think the Creation Engine is great, the amount of immersion I get and amount of hours I spend playing fallout, oblivion, Skyrim, morrowind is second to none. The mod support is endless, they were in a league of their own when it came to RPGs
Granted they have slipped a little (okay alot) lately but that doesn’t take away from their past works.
I figured it was probably around 12 years, since the first teaser trailer came out 11 years ago, add afew years for the work they needed to do to even be ready to do a trailer (world lore, characters, etc)
Cyberpunk was in development for atleast 12 years, I agree that corporate needs to be hands off when it comes to things like that, but at what point is there a line drawn and you just have to publish what you have got.
Pendragon used to maintain Dota, when he passed it over to IceFrog he (for some reason) kept control over the Dota website (you used to have to go to the website and download the Dota map everytime it updated), so it was pretty important, as well as the forum community.
When Pendragon decided to start Riot and LoL, instead of just giving the website to IceFrog he took the site offline and replaced it with a redirect advert for LoL.
The forums were also taken offline where he went into the data and stole a whole bunch of hero designs that were suggested and under discussion.
Overall a dick move, and what a way to introduce your new company and game to millions of people.
Even though I don’t play Dota anymore, I’m very pleased that both Riot and Blizzard failed to seize the copyrights to Dota from Valve.
Literally the very first thing Riot did was steal and intentionally attempt to sabotage a beloved free game cause they were greedy and wanted all the money.