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WarlordSdocy, do games w The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO

I think that is a separate genre of games now, I’ve seen a few different games like that.

WarlordSdocy, do gaming w Kerbal Space Program fans react with anger over Intercept Games closure, and you know what that means: Review bombing on Steam

Yep cause the journalists make money through ads and game developers are usually the ones buying the ad space so they gotta do what the companies want or they might lose their advertising as punishment.

WarlordSdocy, do gaming w Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'

I mean it just released into early access so I mean yeah it makes sense that there isn’t a full game there yet. Personally I like this approach to early access more then the approach a lot of other games take where the full game is there but it’s super buggy and has lots of bad design throughout it. This feels more like a slowly building out and polishing from the start of the game to the end which I think is gonna make a great game once it’s done. And even now while the experience isn’t super long it’s really good and well polished.

WarlordSdocy, do gaming w Kerbal Space Program fans react with anger over Intercept Games closure, and you know what that means: Review bombing on Steam

If it’s on steam it isn’t even really review bombing. Cause for steam reviews you have to own the game. So this is people who own the game giving a warning to potentially new people who might get the game about what’s going on and a recommendation to not buy it. Usually review bombing is people who have never even played the game or consumed the media reviewing it bad to bomb it for whatever reason. So this definitely isn’t that and they’re just trying to shift the definition of review bombing to any kind of mass negative reviews for whatever reason.

WarlordSdocy, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

It’s almost like sometimes an idea doesn’t work out and you either have to abandon it or restart from the beginning but most companies won’t let that happen cause they don’t want to spend the time/money to do it.

WarlordSdocy, do games w Slay the Spire devs followed through on abandoning Unity

Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.

WarlordSdocy, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First

I mean even in the past when WoW didn’t have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they’ve been doing recently has been working to keep players around.

WarlordSdocy, do gaming w A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it

You’re forgetting the other advantage of the switch is how cheap it is. If Microsoft can manage to make something that’s inbetween the price of a steam deck and a switch it could be pretty enticing.

WarlordSdocy, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

This is the classic problem with all paradox games that I don’t really have a solution for. Like as players we want them to support the game for a long time and keep updating it, but unless that’s through dlcs then they can’t really do that without getting paid somehow. The other alternatives are just not doing any updates and releasing a full new game every couple years which would probably have less features added compared to doing dlcs. Or having a subscription that you pay to get new updates which while I’m personally fine with I know a lot of people aren’t. So that just leaves the current strategy of constantly doing dlcs and every once in a while releasing a new game and bringing over as many dlc features as they can to the new one while not making the development time unreasonable.

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