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Voroxpete, do games w Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC

Probably? I’m not sure how that’s relevant to what I said though.

Voroxpete, do games w Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC

It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.

Voroxpete, do games w The Bustling World - Official Reveal Trailer

It looks interesting. Much like Kenshi it has the feeling of maybe trying to be a little too much of everything… And I say that as someone who fucking loves Kenshi.

Voroxpete, do games w Games that force you to make hard choices

My wife tells me that Rogue Trader has a lot of difficult and unclear decisions like this.

Voroxpete, do games w Games that force you to make hard choices

Amazed I had to scroll this far to see LiS mentioned.

There’s a decision in the first game that legitimately made me get up from the computer and walk away. Absolutely fucking brutal game.

Voroxpete, do games w Games that force you to make hard choices

Or, y’know, go with the original version of the trolley problem, where you start with the classic formulation (do you pull the lever?), then move to a new scenario;

“You’re a doctor, working in a hospital that has been cut off from outside resources by a disaster. You have five patients, one in need of a liver, one a heart, one a pair of kidneys, one a set of lungs, and one a pancreas. You have no suitable organs available, and all five patients will die without transplants, but there is a healthy young janitor working in the hospital who, by a stroke of extreme luck, is a compatible donor for all five patients. You could kill the janitor, harvest their organs, and save five people. Should you do it?”

Fascinatingly, almost everyone opts to pull the lever in the first part, but refuses to kill the janitor in the second, even though they are, from a deeply utilitarian perspective, the same choice. Unravelling why we see them as different is where things get really interesting.

Voroxpete, do games w How Baldur's Gate 3 Becomes Game of the Year?

Worthless video anyway. Bad AI voiceover reading a bad, probably AI generated script.

Voroxpete, do games w Insurgency Developer New World Interactive Shut Down

Fuck. This really bites. Insurgency is one of my absolute favourite games. My wife and I play it together all the time.

Voroxpete, do games w Tribes 3: Rivals - Official Gameplay

Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.

I’m so excited to see it back.

Voroxpete, do games w World of Horror - Launch Trailer

This honestly looks kind of rad. The Junji Ito influences are front and centre in a really good way. Really captures his aesthetic.

Voroxpete, do games w Thanks to everyone who suggested i play Titan fall 2

These days you can easily find it for around $5 on sale, and it’s a solid 5-10 hours of entertainment. Well worth it at that price.

Voroxpete, do games w Thanks to everyone who suggested i play Titan fall 2

“Protocol 3: Protect the pilot.”

😭

Voroxpete, do games w Having trouble deciding what game to play next . which one of these games should i try

Agreed. Titanfall 2, then Horizon next.

Voroxpete, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).

Voroxpete, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.

Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.

Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).

But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.

Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.

So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.

And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”

What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).

That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.

He has never seen a cent of the money he was promised.

So, yeah, that’s the problem with Molyneux.

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