Not OP, but I like both for different reasons. V doesn’t have the districts, which changes gameplay pretty significantly. I also prefer the art style of V. That being said, I like the districts and usually play VI, but go back to V almost as often
The reveal of “you’re the real monster here” has a good amount of impact but it’s hard to totally land that message when the game offers no alternative.
Yeah, the game lost me at that spot. I tried literally everything I could to avoid it, and a literal invisible wall stopped me. The thing is, the narrative has been done before. Classic Heart of Darkness/Apocalypse Now, but with a slight twist. It hasn’t been done in games AFAIK, but it takes a deft hand, and Spec Ops failed for me
From what I have read about, the only thing that happens when you capture a human is that it tells you it is inhumane and frowned upon. I have not seen anything mentioning actual consequences beyond that, but it may be that people have not encountered them. If that is the case, the consequences might as well not be there.
I see people saying “oh but the violence! the slavery!” as if it wasn’t a collective act of childhood goodwill that prevented such associations being made to Pokémon.
I think the issue with the slavery (at least for me) is that there is human slavery that has exactly zero consequence. It doesn’t have much to do with the Pals themselves
In games like CoD, I would bet iron sights are supposed to less good. That way they can push players to leveling up guns to get better attachments. If they happen to sell a gun in the Mtx store that has a really good sight/scope even better.
My partner and I recently did a playthrough with me at the controls and her making all the decisions, even play style. The third act of the base game fell pretty flat for both of us, and some of the forced decisions were very annoying.
spoilerKilling our horse (named Nobu) was just fucking brutal. It led us to really dislike the poor, temporary horse we got. “FUCK YOU, NOT NOBU” was a common epithet ___
We immediately played the DLC and thought it was great, and the collectables/shrines were different enough it felt fresh. The story wasn’t much to write home about, but the visuals were great. It was nice to have a new biome without it being one that doesn’t exist in Tsuahima (looking at you, snow).
Picked up Lies of P yesterday. I am enjoying it a lot, and a lot more than I thought I would. I saw some pre-release playthroughs that left me hesitant, but it is on GamePass, so I figured why not.
It is a great mix of FromSoft concepts, pulling a lot from Bloodbourne and a little from all of them. Highly recommend if anyone wants a soulslike but don’t want to play Elden Ring again.
The genre didn’t die off though. It may have become a niche, but died isn’t the right description. Not saying that means you should like it, just that it has been in the background for a very long time.
I’d even say the genre never died, just became a little more niche. I think the ARPG kind of dominated there for a bit, but CRPGs still existed. The time between Baldur’s Gate 2 and Dragon Age: Origins was only 9 years. There were several games between those games that I quite enjoyed (Arcanum, Fallout Tactics, Icewind Dale, Neverwinter Nights 1 and 2, and more). I realize that wasn’t your argument at all, just wanted to add a little more weight to what you were getting across
Stranded Deep is on Game Pass, so figured I’d give it a shot. Good so far. Kind of a mix of Raft and The Forest. It is a little rough to start since you pretty quickly need to travel to other islands to get materials and the starter raft is not fun to use. Once I built my own it really picked up though