That is certainly not the case, either something unexpected happened or either of you didn't have the families beta on. I have never logged in someone else's PC and neither have someone logged on mine, I always use Steam on beta and I was able to send family invites to my friends, however only the ones in my region (country) were able to join.
That is not how the new families work. The new on all you need to do is sent an invite and they'll be able to join the family. No need to log in their computers or authorise anything, just a simple invite.
There are amazing and impressive games being made in Build engine (the one from classic DOOM) even today. The engine is not the issue, it's who's using it and how.
Gamers go all high and mighty with their expletives against creation engine but it doesn't matter, they could use an abacus or unrealdot unitybite rered 6 engine for all that it's worth and the games could still come out bad if they don't change how they approach and develop it.
I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.
I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).
I think we oughta wait for the game to at least leave the alpha, where huge changes happen from night to day, before concluding how toxic the game and mechanics will be
Well, double check that your bonds are ALT for the details menu and the number keys for the skills. If it still fails, you could always bind a mouse region to click on wherever the skills are and use it as a mode shift
Because it's not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.
People would still be talking about it if it were a flop, nonetheless this game has sold almost 2.5 million copies on Steam alone, far from being a flop.
And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes