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TwilightVulpine, do games w Persona 3 Reload New Gameplay No Commentary 4K TGS 2023

They did, and that’s a huge shame. I might wait it out in case they decide to re-release the remake too.

TwilightVulpine, do games w What games can you recommend that didn't get the appreciation that they deserved?

Fuga: Melodies of Steel. A pretty interesting JRPG+resource management game about animal kids in a giant tank from a lost civilization, fighting in a war to save their families.

CyberConnect2 has been making games for this setting since the PS1, though the previous games were more of 3D puzzle actiion games. But these games never sell as much as they deserve, Their commitment is amazing to keep trying anyway.

TwilightVulpine, do games w What games can you recommend that didn't get the appreciation that they deserved?

Seems to me like Outer Wilds outshone Outer Worlds if anything. I never hear anyone talking of Outer Worlds anymore, but Outer Wilds is still brought up as one of the greatest indie games out there.

TwilightVulpine, do games w Nintendo switch 2 akin to PS4/XBO power

But do we need to?

Frankly, comparing the PS5/XSX exclusives to the Switch’s latest releases I think Nintendo is doing better than the others. We are hitting diminishing returns as far as gaming hardware advancement goes. The PS4 was already capable of outputting great visuals in large screens, and even as far as 2023 very few games really needed more than that. The Switch as it is can even handle most indie and double-A games.

This is not even bringing up that higher definition games necessitate additional work and therefore have longer development times.

To me, a new Switch that is as capable as the PS4 sounds pretty good.

TwilightVulpine, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

They are definitely taking the whole “can change terms anytime” too far.

TwilightVulpine, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

Only loosely, definitely not in the precise way they say they will do it. If they even could do that, it would be a massive privacy violation the likes EU would not be too keen on.

TwilightVulpine, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

I’d like to watch them try to send an invoice to these companies.

Most likely they won’t ever try, it’s just a blatant lie because they have no grounds to even attempt it. They have a deal with the gamedev studio, not the platform owner.

TwilightVulpine, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

It’s a matter of self-preservation to get away from Unity as soon as possible at this point.

TwilightVulpine, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

After all this time I don’t think I ever heard anything about how Crysis plays or what’s the story and such. People only talk about how hard it was to run and how fancy these graphics were. Doesn’t make it sound all that great.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Can you imagine if SquareEnix of all things couldn’t pitch a single brand new RPG IP? If this is what counts as adventurous, I’m not worried for indie studios at all.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Eh, a couple new RPG IPs from a company known for making RPGs is hardly such daring venture. If anything, they used to make more of those around the PS1 era. AI may make game development easier, but it won’t make such a drastic branching out likely.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Well I did mean small in terms of profits, because that’s what directs the investment of big companies. So, yeah, I don’t think so. Farming Sims weren’t even seen as a money maker until Stardew Valley became a hit. Sure they can chase trends, but even if it was cheaper it’s pretty unlikely that they’d bother investing in genres they can’t see big returns in. Even with AI, it’s not like they can put “psychological surreal point-and-click adventure game” on a prompt and get a finished product that easy, they will still need to invest in developers for it, nevermind all the marketing that big companies do for their releases. It’s more likely they’d release yet another gacha.

Even your examples of it being done different are still the highest profile releases from that company, not some quirky novel idea. They were betting big on FFXV when they released that, and they are doing this for FFVII these times.

The AAA companies are too risk-averse to take out the indie scene, they would rather insist on trends until they stagnate.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Would be nice if there was any headway in that sense but it seems we just get more and more reasons why society can’t keep going like this, but it keeps going like this.

You’re moving the goalposts here, your original comment asserted that large companies only bet on larger and larger games, and when you have this many mobile games out at once, a lot of them are going to be pretty niche. Currently, gacha is the go-to for small development for large companies, it’s not out of the realm of possibility for lower costs to lead to more traditional games to me.

I did not move goalposts one inch. You are thinking of mobile games as “small games” when in fact they are more profitable than console games. I specifically contrasted “niche” to “blockbuster”. Candy Crush may be simple but it’s one of the the most profitable game of all time, it is not niche. Even something like Final Fantasy Dissidia Opera Omnia surpassed 100 million dollars in revenue, which would be a huge fortune for the average, mildly sustainable indie. If you look at them solely in terms of how costly they are to develop you are missing the point.

They are not going to be making, say, psychological surreal point-and-click adventure games because it’s not so easy to shove microtransactions out the wazoo and get hundred million dollars from them. You see them making a lot of live services with endless progression, multiplayer and arcade-style games where it’s easy to monetize.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Square Enix, one of the biggest game publishers in the world, has several divisions that make gacha games for mobile platforms.

Did you know that mobile freemium games already surpassed console games in revenue? Sure they may be cheaper to produce, but they are not niche or low in Return of Investment, much the opposite. This does not even vaguely correlate with a total indie market takeover.

Don’t underestimate what you can do with fine-tuning. There’s more to guidance than just text prompts.

However many examples you may pick, it still doesn’t make the tech able to make works exactly as the user envisions, and it isn’t based on their own internalized inspirations and personality the same way. If anything, using established popular characters and styles as an example indicates that you aren’t quite grasping what I’m getting at, about the unique characteristics that each artist puts in their work, sometimes even unwittingly. I don’t doubt that AI could perfectly make infinite Mickeys. This isn’t about making more Mickeys. So to speak, it’s about making less Mickeys and more of something entirely new.

That I can’t say, but I hate that this tool with boundless potential to revolutionize the way we communicate, inspire, create, and connect with each other out of the gate has people attacking it with saws trying to get it to fit into the curtain rod shaped box of capitalism. It’s a sorry state.

I’m not usually this radical, but putting it bluntly, either AI or Capitalism has to go. If not like this, I wouldn’t see any issue with this easier way to get some form of guided aid for artistic expression, leaving aside its limitations and the matter of scraping for a moment. Both of them together, we’ll see artists and game developers driven out of their industries, not to mention all the other artistic, customer service and intelectual jobs that will soon be replaced to optimize profits for executives and investors. None of this would be a concern if everyone could just work on their passion projects and have a guaranteed livelihood, but that’s not how it works as it is.

More crowdfunding as a solution? On whose wages? Making it that way is already a rare luck, before any larger issues. But what if everyone used AI? Well, that wouldn’t really make the potential customers any more numerous. It would, however, make the number of artists and developers needed less numerous. So, how do they make a living then? What good is it if an artist has to take some sweatshop job to survive because AI is now making works in their style for free?

But I admit that the AI genie probably can’t be put back in the bottle, now that it’s already so widespread with no legal repercussion. But it’s a battle that will get much uglier, and resentment is the least that we will have to worry about. No wonder, because it’s going to suck for a lot of people.

TwilightVulpine, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

There’s a possibility the profit margins could just get that juicy. You could have a skeleton crew work on a game for a shorter amount of time and get it out there making money.

This is pure speculation, and a very iffy one at that. Large game companies keep betting on larger and larger projects, distancing themselves from niche genres. It’s a huge leap to go from “maybe they will try to make smaller games with AI”, which is already speculation, to “indie devs won’t be able to survive if they don’t use AI too”.

An AI can’t condense all of your inspirations and personality and meaning in the same way a drawing tablet can’t. It’s all in how you use it.

The tablet can be a neutral medium, an AI is trying to condense the outwardly obvious stylistic choices of countless other artists, without an understanding of the underlying ideas that guided them, while you are trying to wrestle something somewhat close to your vision out of it. I suppose that’s like being a director, but it inherently means the result less personal. What decided the shapes and colors? What decided the wording and tone? Who can say.

People with fewer or no skills might get the helping hand they need to fill the gaps in their knowledge and get started.

I’d say today there are easy enough tools that getting started is fairly easy, but there’s some merit to that. Still… that bumps with the uncomfortable possibility that if AI is widely adopted, there will be less game developer and artist jobs available. Sure, more people could get their start, but could they actually get any further than that?

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