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TwilightVulpine, do gaming w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.

It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.

And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.

It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.

TwilightVulpine, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

Not really. Often companies degrade their products as a calculated choice, considering that they will save and increase their profits more than they will lose. If only a few people protest, which seems to be the case here, then they have no reason to change course.

But chosing to buy from companies that do better can at least carve out a niche.

TwilightVulpine, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

I wouldn't count on millions of people suddenly all deciding to boycott now, if all the egregious practices of this industry weren't enough to get them to do it already.

TwilightVulpine, do gaming w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

Seems like any customer rights now only exist in direct defiance of corporations and whatever unreasonable unilateral rules they set without consulting anyone else.

TwilightVulpine, do gaming w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

Enshittification advances. Consoles already are the prime example of devices that act as if they are still owned by the company rather than the customer, but they somehow find even more ways to make it worse...

TwilightVulpine, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Definitely, technical problems are another reason not to be overly strict.

Ironman mode absolutely has value, but this gets into a greater discussion that I feel more gamers should keep in mind. The value of these restrictions and challenges are your entertainment as well as fairness towards the people you are actively playing with. Game rules are all arbitrary by definition. It doesn't really matter if someone playing by themselves completes an Ironman mode fairly or cheats at it.

It's because gamers were convinced to take game rules more seriously than they deserve that today some believe that fictional items in a remote server they don't control can be worth hundreds of dollars. That hundreds of hours of RPG grind are somehow a necessary requirement to play a match of a game with someone else, and also that paying to rush this entirely artificial aspect of the game is worthwhile.

If the developers of a game prefer that it's played in Ironman that's fair, but there is no need to come up with exceedingly complex and restrictive solutions to police how people play. If they don't want to play differently, that's fine too.

TwilightVulpine, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

At the point the game allows multiple manual saves, rewinding decisions is trivial. There is not much of a point in restricting autosaves too.

The only way a game can enforce permanent decisions is if it only has auto-saves, in which case it could have a couple hidden backup saves just to prevent any issue from ruining people's progress. Even then that's not enough if players are willing to tinker, but at least it's not trivial.

Online saves are an option too but I wouldn't be too fond of a game that is needlessly restricted to online-only just to make decisions permanent.

TwilightVulpine, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Collectible tracker after getting to a certain threshold. I get that people don't like maps cluttered with stuff, but if someone gets to a point they got over 60% of a thing, it's likely they want to go for all of them, so the option to give them at least a general searching area should be provided.

TwilightVulpine, do gaming w Live Service And The Decline Of Gaming

Magic: The Gathering and Dice Throne get regular updates. These are tabletop games. Are they live services? Of course not.

Well... MTG is as close as a live service game can be as a physical object, including questionable monetization practices. The booster pack is very similar in principle to the lootbox. They also can ensure continuous sales through power creep and controlling what cards are allowed in official competitive formats. It's not the absolute control that digital live services allow, but it's nearly there. As a more practical comparison, MTG is more manipulative than card games that allow players to pick full sets that they want.

Then we have MTG Arena that is a Live Service in every aspect. They don't let you freely host those games either.

TwilightVulpine, do gaming w (Now former?) Telltale employee: "This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA)."

The Wast af Us 2

TwilightVulpine, do gaming w (Now former?) Telltale employee: "This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA)."

It would just be awful irony if layoffs kill Telltale again.

TwilightVulpine, do gaming w Cancelled Hyenas was ‘Sega’s biggest budget game ever’, it’s claimed | VGC

Sega really doesn't pick the right games to invest big on.

TwilightVulpine, do gaming w Anybody else playing Sky?

I never quite understood what this game is about.

TwilightVulpine, do gaming w Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software

This question, I can't deal with it. It just kills a bit more of hope for the future that people are thinking like this.

First of all it's trivial to copy and distribute digital media. There's no great obstacle that impedes players to run games effectively indefinitely, it's a matter of unwillingness. The game is not ephemeral, company support is ephemeral.

Don't you like the games that you play today? Do you really think nobody will want to play them in the future?

There are people running Quake 3 Arena servers still today. That's a game from 1999. That's not even bringing up how people figured out how to run even older couch multiplayer games online.

Can you imagine if that was said out of any other medium? "Why not just acknowledge that books are ephemeral?" That would be an outrageous notion and it would be regarded as a massive failure of society towards culture. Yet we have a whole new medium that would be trivial to preserve if not for deliberate obstacles put in the way, and there are people treating it as a lost cause. It boggles my mind!

TwilightVulpine, do gaming w Two games free on Epic Games - Model Builder and Soulstice

Not necessarily, but there's some correlation. Games widely praised either are quality games or they resonate with their audience in some particular way, which can be itself an indication of value. Conversely a game that is widely panned might have some significant flaws or be lacking in some fundamental way.

Sure, there is always the odd Garfield Kart meme and some controversy skewing that. But because lists of reviews are easily available on the store page you can look at what is it that the other customers are praising or criticizing, and make your mind based on whether you see merits in these opinions.

Overall, even if you don't trust popular opinion, it's still a very useful tool. Frankly, often more useful than mainstream game reviews that tend to be overly lenient with triple-A publishers, and neglect indies.

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