Yes, unironically. It doesn't stop happening. If we get too desensitized and passive they'll keep inventing more ways to be terrible.
It used to be that any monetized cosmetics were already seen as a gross cash grab, now people are thankful it's not gameplay related. But there is also plenty of gameplay related ones too. The gaming industry is just so bad now.
Yeah, these "clarifications" plainly contradict what they had told journalists before. They already had clarified that they would charge for all installations, not just the initial ones.
I also wonder what Microsoft thinks of this talk that they will be on the hook for Game Pass rather than the developer studio.
I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.
How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.
Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justify squeezing devs like this.
edit: Now it has been confirmed it's not measured on an unique hardware basis, any reinstall counts. It's just madness.
Charging "per install" as opposed to "per sale" will be goddamn awful. At best it might lead to DRM where you'll have a limited number of installs before you lose the game you bought.