Man, Arkane is not sitting in the position they were before. I’m glad they’re doing this, but I worry that this is only going to get more of their studios shut down.
You may consider what it is you’re looking to get out of an MMORPG before you just jump in. Speaking as someone who played MMOs for about a decade (mostly WOW, but several others as well), you would be surprised how insidiously that type of game can alter your habits. Also, MMORPGs could be absolutely mind numbing at the height of their popularity, modern MMOs are so heavily streamlined that I would argue many aren’t even all that fun to play anymore.
I’m not saying MMOs are bad, or that you won’t enjoy them, but maybe just think about what the fun you’re seeking looks like.
As someone old enough to have chosen between save files to delete for space, I don’t really understand why people get so hung up on which games are currently installed.
I entirely stopped playing Ubisoft games because they require me to sign in to play.
I straight up can’t play half of their games on PlayStation because of this. I had a different PSN account 15 years ago that my Ubisoft account is associated with and apparently your Ubisoft account can only be tied to one PSN account EVER. I’m not creating a new email just to sign up for Ubisoft play. So I don’t buy their games 🤷
The qunari design is the weirdest thing to me. They Bioware spent so much effort solidifying who the Qunari are in 2 and had a great design to reflect that. Then in 3 I feel like they maintained and perhaps even improved the design, but kinda watered down the characterization of the culture. Perhaps I’m misremembering and the group of Qunari present in 2 are a more extreme sect than they are representative of the people as a whole. Now in Veilguard they seem to have really softened everything about the race. I’m just confused about the design direction which is disappointing because I really enjoy the qunari of DA2.
I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.
Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.
Do you think you could expand on what the gameplay is actually like?