I don’t buy that. It’s possible but the producers always want to make it “theirs” and it’s not. It’ll never be theirs. The best they could do is just follow the source material as much as possible.
No one cares about your “quirky” changes. And this is quite evident in all the video game tv series that fail. Because the source material was basically thrown away completely. Because they think we’ll gobble up anything just because of the name.
They generally don’t work as movies because no one ever follows the story that’s right in front of them. They always add some stupid artistic bullshit preference of their own which causes a huge disconnect from the source material.
I’ve always said it with “you” but that makes sense.
I was only curious because of the “an” before ubisoft in the comment I replied to. If it was the “you” sound it wouldn’t feel right to say out loud and it confused me lol
I love Zelda I always have. The first game I ever played was the original Zelda on the NES and I was hooked ever since. I’ve even played most of the games and really enjoyed all of them.
But there’s one glaring issue that I have with botw/totk. The weapon/armor system. I hate games with weapon/armor degradation and Zelda’s system is even worse than normal.
They went from weapons never breaking or taking damage at all, to shields taking damage but get the Hylian shield and it’s unbreakable, to every single weapon and shield breaks after a pathetic amount of uses.
I would’ve even been fine with an Oblivion style degradation system where the weapon does less damage the more damaged it is but can be repaired with the right tool or by going to a blacksmith.
It’s even worse when you notice that higher tier weapons break faster than lower tier ones, or that enemies can use weapons forever, yet the chosen fuckin hero only gets about 15 whacks before a solid piece of wood/metal just fuckin explodes.