Like in any game period? Big claim and you’re probably not interested in backing it up, but I’m curious.
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.
I’ll play the demo eventually, so I’ll probably find out how I feel then.
I added it when I saw someone praise that the trans-flag shirt gives you extra damage with bricks. Last-minute addition and probably going in my “closer-scrutiny” pile along with Tiny Glade and Dollmare.
I pick up all games on sale, basically. Neva especially I probably won’t get unless it goes down to $5.
Dungeons of Hinterberg is in my “only because they have demo” folder. I’m not a huge fan of combat in games partly because combat as a gameplay mechanic is conceptually uninspired and partly just because I don’t really get the thrill. Dungeon’s of Hinterberg seems like a story thing first and foremost though.
I’ve played a lot of the demos, but either I’m still undecided on a lot of them. After playing the Tiny Glade demo, I put it in my “undecided” folder and then moved it to my “want” folder. I don’t do well with structureless games but Tiny Glade really seems like one of those must-haves.
Tiny Glade is definitely gonna be one I need to think more about.
Are y’all trying to lure me to the dark side (i.e. hermit life)?
But Tactical Breach Wizards, I played the Next Fest demo and enjoyed it but removed it from my wishlist because they took down the demo. More than games that just never put out a demo, a game that puts one out and then consciously decides to take it down, those tend to be bad more often than not.
They put the demo back up so now it’s back on the list. Not a fan of complicated time-travel plots, I’ve been burnt before with them, but I’m intending to give it the benefit of the doubt.
These are just the ones released this year. Next year there’ll be more. And there are games from last year I haven’t gotten to (and the classics on top of that). Leaving the list too big means I miss a lot of them and the ones I do play would be based on gut instinct.
Perhaps at this point there’s no better option than gut instinct, now that I’ve exhausted basically all other criteria. I guess there are more fundamental questions I should be asking myself about how to handle the post-scarcity world of art.