They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.
I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers…
I don’t think it’s so much that, as it is getting lost in the crowd. I’ve never heard of this game until just now, and I haven’t heard of half of the games you listed. There’s plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can’t find it.
And that’s why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.
I’ll skip the skins, because I assume you’ll want to pick your own that fit your tastes, but you can find all of these at NexusMods. Some of my favorites are:
Speed Launch
60 fps in cutscenes
No fall damage
Infinite Respec Amulet
Party At The Winter Palace
Shorter War Table Missions (75%)
Party Banter Time (5-10min)
All Bard songs for CC Music
Stay still in CC - Natural Edition
Face Ash Begone
Bugs Be Gone
Skills Enhanced by NinjaReborn
Inventory Capacity
You’ll also need Frosty Mod Manager to set all those up (they seem to work for me in the order I listed) and Frosty Fix.
Set up the mods and load order in FrostyMM, and close.
Launch Frosty Fix.
Choose the profile/pack you want.
Mash go.
FrostyMM should open back up.
Open the pack you created.
The game should launch automatically with the mods correctly enabled.
All these mods feel “vanilla-ish” and shouldn’t spoil the original experience to any significant degree.
Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.
Reminder that Moonring exists, it’s free, and it was made by Dene. It’s a seriously great RPG.
Depends on people’s age! I was beyond childhood when that came out, but it was a game changer for me getting to play a FPS that was couch co-op. All FPS games to that point were mostly (all?) multiplayer competitive. PvE was always a solo experience until then!