It was kind of the same for Photoshop. Once it (and similar tools) became accessible to everyone, everyone was a “graphic designer.”
I don’t know if it’s a great analog, but I expect a similar revolution in a lot of fields, with the experts who are able to wield it effectively being the ones making the big bucks.
I do QA for a living, and that was an interesting read.
…VR is constantly innovating. But the work conditions for QA folks who learn the inside out of these technologies rarely are.
Welcome to the world of QA, where upper management is constantly asking, “What is the point of your department? Why shouldn’t we just roll this into Dev’s workload?”
Yep, one of the co-creators. Has a website that he hasn’t updated in a year or two that’s geared towards teaching people programming, so seems like a pretty cool guy!
Moonring has been really fun, and it’s free! Not F2P, just free. The developer made it as a passion project, and it’s easily worth $10, imo. Lots of reading.
It’s akin to an old NES or early 90s PC game with the polish and applied game theory of modern times.
Oh, for sure. But so what if it’s “not really serious?” Isn’t that kind of the point of the Casual genre? Play the games you like; don’t listen to a bunch of tryhard, self-important gatekeepers.
You say that like it’s something to be ashamed of. “Casual” is an underrated genre, because sometimes, it’s nice to just take your time and enjoy the experience. Life has enough complexities that escaping to a world of simplicity and calm can be truly rewarding.
They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.