Morrowind has good writing in it too, though. I think we can all agree nobody should be paying ‘dollars per hour’ while wandering completely lost and annoyed ;)
The problem is an hour of what. Me wandering around trying to find something described vaguely and being frustrated, is not the same as an hour of well written and interesting dialogue.
SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk
But it doesn’t separate them, or have any cover whatsoever. So if I want to find out if a quest that’s bugged for me is fixed, or other issues, I do have to read it at some point.
This is why I think they meant to spoiler tag it and didn’t (I edited it to remove actual spoiler content):
The ‘(GOAL)’ background goal for Soldiers will now unlock correctly after you spoiler kill (ENEMY) and escape the (AREA).
They probably spend fractions of a percent of their profits on moderation. We’re talking like 0.01%. Half the time it’s cycling college grads through 18 month contracts that they terminate so they can pay them less and less each time (Source: Worked at Microsoft, and they’re infamous for this. Hell, QA for Microsoft’s game division make about 50 cents above minimum wage in BC.)
I’ve worked for those (sized) companies and employee pay is not as much as you’d think. Not to mention higher sales don’t equal more pay (for the actual workers.)
I’m really excited to play with all these changes. I have just shy of 200 hours for 2 playthroughs, and virtually every change they’ve made here seems like it’ll improve things a lot.