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TSG_Asmodeus, do games w What are y'all buying on the steam sale?

I highly recommend Amid Evil. I wasn’t even a big Hexen/Heretic fan, but it’s fantastic. It has the record for highest screenshots->playtime of any game I’ve played on steam.

TSG_Asmodeus, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

No one with even the bare minimum Sec+ cert would call it a rootkit

That’s what it’s page on wikipedia says.

nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.

TSG_Asmodeus, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

Yes.

nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.

TSG_Asmodeus, (edited ) do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

I still can’t look past the rootkit anticheat for a goddamn co-op game.

TSG_Asmodeus, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

This started happening when studios got bigger and marketing controlled release dates. By the 2010s or so, the actual devs had zero say. So some idiot owner would promise a game in 18 months, half the ideas would be removed due to time, and a rushed product went out.

“Games as a service” was just corporate speak for how to streamline putting out a game with less components and then adding them over time.

Unfortunately it worked, and players bought in.

TSG_Asmodeus, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

The terms have changed a bit over time, but generally “AAA” now means (in the industry) a large studio makes a game with a large marketing budget. If you think of those games that are published by EA, but made by one of their smaller studios and has a smaller marketing budget, that’s “AA”.

Much like “alpha” and “beta”, the meanings are changing so quickly it’s hard to keep up with what the industry means and what players mean.

I’m so old when I started in games “alpha” meant a feature complete game with a few crash bugs, and beta meant no (25% repro, or whatever the studio chose) crash bugs and all assets added and working.

Now it’s basically “alpha” means a demo, and “beta” means they’re buying time for GM release.

TSG_Asmodeus, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Yeah exactly, my first thought was “Doom is still in the public discourse.”

Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.

TSG_Asmodeus, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

I appreciate what you’re getting at, but I also think you forget how grey Duke 3d was.

I agree Quake was too brown and grey, but the idea it was ‘visually hot garbage’ is definitely an outside take. We finally had 3d models that weren’t sprites, not to mention how impressive prerendered Lightmaps were for the time.

I will agree that GLQuake was when the graphics really were at their best.

TSG_Asmodeus, do gaming w Then vs Now

I once deleted the operating system just to fit a single game into my hard drive, booted from floppy while I was playing it and reversed the process when I was finished.

I remember doing this Battle of Britain and TIE Fighter! Man, memories.

TSG_Asmodeus, do gaming w Then vs Now

Stunt Race FX really stood out to me, even now I remember being impressed by the visuals.

TSG_Asmodeus, do games w Roguelike vs Roguelite - what's the difference?

It absolutely blows my mind to see ADOM refered to as “modern”. Thank you, I feel less old.

TSG_Asmodeus, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I just go by reviews, usually from people I know. The only real difference between AA/A and Indie titles now really is marketing budget and size of team. Not much else is different. You also run into issues about what counts as indie now: it used to mean without a publisher, but it seems to have morphed into ‘a smaller company.’

But yeah, just look up reviews. Games like FTL, Hades, and so on tend to become known by word of mouth.

TSG_Asmodeus, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

If the games stayed I’d check it out, but having a game for a few months isn’t something I find value in, which tends to be what people I’ve spoken with about it. Especially since you don’t choose the games.

Also, seriously the PC app is absolutely awful. The games work worse on it than on steam. It crashes, has terrible performance, and break installs constantly.

You also can’t mod a lot of these games, which particularly on PC is a pretty large missing piece.

That’s also not to mention the cost has doubled in two years.

You’re allowed to enjoy it, but I think it’s also clear why it isn’t taking off.

TSG_Asmodeus, (edited ) do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

The reason people I know tend to give for not using GamePass is you’re essentially paying for demos (which still exist on PC pretty often. I just bought Roboquest because of the demo.)

EDIT: Also, $12/month is a huge amount of money for me to spend on something like that. Just shy of 150/year for games that aren’t good enough to own, but are good enough to play, doesn’t strike me as valuable.

TSG_Asmodeus, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

One thing I read (a lot, oddly) is that GamePass is ‘really popular’/the most popular ‘subscription’ service, but I have never met anyone who uses it.

I checked the numbers of people using GamePass, and it seems the numbers have gone:

2021 - 23 million

2022 - 25 million

2023 - there was a brief post on linkedin saying 30 million, but it was removed.

If even the most popular service is struggling to pass 30 million users, how exactly is Ubisoft going to compete? There’s what, 120 million people with Xbox subscriptions, and they can barely get 1/4 of them to use GamePass?

It’s interesting to watch ‘AAA’ studios absolutely faceplanting every year now, hopefully we can make a full indie-sweep soon.

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