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SnotFlickerman, do gaming w best GBA games? I need recommendations

I’m weird and I have a real soft spot for the original PlayStation 1 Final Fantasy Tactics as well. Both solid games, imho.

SnotFlickerman, do gaming w best GBA games? I need recommendations

Metroid Fusion and Metroid Zero Mission

SnotFlickerman, do games w Todd Howard's exclusive 1,000G Xbox achievement appears after years of secrecy

A lot of reasons to dislike Todd Howard, but fuck it, this is cute and wholesome.

SnotFlickerman, do games w Is mafia 3 really that bad?

Oh man I remember the open-world obsession era. It’s still sort of with us, but a few companies are daring to stick with linear narratives that don’t allow as many branching paths, like Control or Alan Wake 2. Even non-linear narratives are being pulled off in non-open-world games like Baldur’s Gate 3.

SnotFlickerman, do gaming w me too, Sora...

Tav: Shouldn’t have wished to live in more interesting times.

SnotFlickerman, (edited ) do gaming w Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says

Yeah this title wasn’t begging for a remaster.

It was interesting, at the time, but far more interesting, thoughtful, and artistic indie games have popped up since.

It’s artstyle isn’t as unique as it was on release, nor is the gameplay. It’s no small wonder it did not do well.

This guy must have been huffing his own farts thinking this was a good time and market to do it in.

It’s never been tougher for indie games, and people are outright bored by linear narratives. Braid is presented with events out-of-order but it still tells a linear story.

Much more complex narratives exist now, and Braid just can’t compete on that level.

SnotFlickerman, do gaming w Let's discuss: Animal Crossing

Tom Nook is a rotten bell-grubbing bastard.

But its a cute fun game. I only ever played the one on GameCube and a tiny bit of New Leaf. I liked finding old NES games on the GameCube one and playing them on the in-game NES.

SnotFlickerman, do gaming w Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

A man chooses.

A slave obeys.

SnotFlickerman, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

In other news, Microsoft shuts down Bethesda game studios…

SnotFlickerman, do gaming w Polygon - Was Bioshock Infinite good?

I came back because I read a bunch about Levine’s new game, Judas… and it sounds like his approach to Judas is exactly what I’m asking for.

He talks about “narrative legos” a lot while developing this game, and I think that’s the kind of thing he really needed to implement to be able to tell the story he actually wanted to tell.

I found one interview (already forgot which one) where he described Bioshock Infinite’s linear story as holding him back, and that’s part of why it’s a weaker installment, because it can’t change the story in response to your actions. That’s clearly what Levine was trying to do with stuff like the choice of harvesting of the Little Sisters or not, or in Infinite, choosing to be a racist piece of shit or not. He was held back technologically, and I think the “narrative legos” idea is why Judas languished so long in development hell.

Here’s hoping Levine learned his lessons this time around.

SnotFlickerman, do gaming w Polygon - Was Bioshock Infinite good?

I honestly felt it was weaker than both Bioshock and System Shock 2. It was stronger than Bioshock 2, but I mean… that doesn’t take a lot.

Both System Shock 2 and Bioshock built the game systems first and foremost to be fun and engaging, and then wrote an engaging story around those mechanics. Bioshock was literally taking dumbed down systems from System Shock 2 and rewriting a more engaging and thoughtful story around the familiar systems. Bioshock Infinite seemed much more like they had a story idea first and then tried to adapt Bioshock-esque gameplay hamfistedly stapled onto said story. The others feel like the gameplay came first, and the story evolved naturally to align with the gameplay.

Games like Neir Automata really show where a synthesis of game systems design and game story design are really important and become even more impactful to the story, and in this Bioshock Infinite failed in comparison to earlier installments in the series (and its spiritual predecessor, System Shock 2).

I feel like it’s hard to talk about Bioshock as a series at all without discussing System Shock 2, because that’s where Levine first pioneered his story with the engaging antagonist who speaks to you through a radio, and Bioshock is where he refined it into what comes close to literature. Bioshock Infinite marks a regression, more worried about the story that Levine wanted to tell than the gameplay to support it. Due to that the story falls flat, feels stilted, and Levine’s generic take of “everyone can be a bad guy” feels hollow, because it’s not backed up by compelling gameplay that supports it.

As McLuhan put it, “the medium is the message” and video games inherently work better through a synthesis of gameplay and story, without one dominating over the other. Games that lean too far in one direction or the other (Metal Gear Solid’s interminably long cut-scenes for instance) take you too far out of the gaming medium and too far into other, more detached mediums.

SnotFlickerman, do games w Canceled Fallout game Van Buren rebuilt and playable now thanks to mod

Disappointing that its a Fallout 2 mod and not a fix-up of the Van Buren codebase but I guess only the tech demo ever got leaked, not any full code.

SnotFlickerman, do gaming w Let's discuss: Super Mario

crying baby island simulator

I understand the hate but that game was so damn good, if you could ignore the baby cries.

SnotFlickerman, do gaming w Let's discuss: Super Mario

“Califooooooorniaaaaaaa.”

Also didn’t the girl go on to be the singer in Rilo Kiley?

SnotFlickerman, do gaming w Let's discuss: Super Mario

This universe came about because they would design fun gameplay first and then write an absurd story around it.

The “reasons” for things were usually dictated by gameplay and the stories reflected that.

It’s why Katamari Damacy is one of my favorite games, because it took that notion and really ran with it. It’s story is as absurd and over-the-top as the gameplay of rolling up objects to make stars in the sky. The gameplay is absurd and not in any way reflective of any reality except the reality of the game world itself.

The Mario series has always kept that ethos as well. The stories have grown and changed as long as the Mario gameplay has, each a response to a new set of moves, and at one point the move from 2D to 3D, all of it forever changing the path forward and the details of the canon Mario universe.

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