It’s being made because there is a successful franchise to be exploited to death for the sake of earning a few more pennies for shareholders.
You aren’t looking at the creative human spirit here. You are looking at a stupid money printing machine banking purely on the inertia of fans hoping for more of what made the original work of art magical.
As with most AAA-games, the people that view entertainment as a mere tool for money extraction got involved.
Support developers that are actually passionate about entertainment. The ghouls that make games as a means of profit seeking (and who exploit the people who are passionate) can wither away.
Triple AAA games are usually very polished. But polish doesn’t make games fun. Polish is important with accessibility, and it’s easy to see why accessibility is important for a big studio casting a wide net.
But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.
So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).
FYI, fans of FF7 have been clamouring for a remake for over two decades now. So yes, people are really excited.
Except perhaps those who are disappointed that the remake isn’t how they have imagined it. And fair enough, but let’s be happy we got one at all, and that it isn’t just some shovel ware that a lot of properties are pushing out.
And finally, Fallout 4 targeted gamers. It’s a gamer’s game, you know? It’s for lore nerds and RPG fans and tacticool nuts and all the rest. HogLeg was for Harry Potter fans. It needed to drag fans across media types to secure a big enough audience.
This is… perhaps, the very formula for its success. Perhaps the gaming crowd isn’t that big. Perhaps, HL was not chained to a particular demographic and instead had the freedom to appeal to a wider audience.
I know of people who picked up a controller for the first time in their life because HL was a Harry Potter game… just saying.
Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.
Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
Just admit that you stole something and that you don’t care, it’s not that hard.
You are not wrong, but maybe just a bit of perspective:
In my city, you can go to the public library, borrow a DVD, take it home, watch it. 100% legal. 100% free. No library membership fees. And they have multiple copies of most DVDs, so it’s not like it’s some lottery to use the service.
It feels a lot like downloading a movie without paying anyone to watch it. The only difference is you gotta go outside. Oh, and no guilt tripping.
Anyway, what’s my point? Well piracy is only illegal because some people (not everyone) decided that everyone is going to pay an equal, but not necessarily an equitable, share to fund the development of said IP (unless you have a library in your area to counter this, partially). Worse, that everyone will keep paying a very small group of people money we’ll after the development of said IP has been paid off. Even worse, that small group of people will use their profits to corrupt the legal system to ensure that that protectionism continues to serve their benefit, not others… Point being, you can pirate, and care… care a lot.
Victims are created when piracy affects small production houses struggling to make ends meet. Victims are created of everyone else when the law is abused beyond it’s original purpose to squeeze consumers.
So you too should be honest and not call it theft. Piracy is piracy, good or bad. To compare it to the crime of theft is to perpetuate the marketing of those to stand from a black and white view on the matter.
Back to the reviewers primary issue that in a traditional Bethesda game you experience the journey of going from one place to another, at least for the first time. Starfield has none of that. You never experience the journey of traveling to a new location, you just teleport. So effectively you are constantly disoriented, with no Tru sense of scale or journey.
Hard disagree. For no other reason that it’s impossibly difficult to find/sort missions by proximity. You got one blue blip on the map or hud, maybe a white blip if it’s not active, but no options to make it active or to even find the mission in your mission list.
Not to mention, all travel is menu based. In space when you target a planet as your next destination, all it does is bring up the menu to fast travel to a location on that planet instead of… giving you the option to fly there yourself at warp speed.
Sure, you could do it one planet at a time instead of skipping systems… but it’s all the same experience You never truly experience the part of exploration involved in experiencing the space between origin and destination. So it might as well all just be exploration by menu, even if you pretend you aren’t.
To be fair, the game is so massive, any review (positive or negative) done on less than 60 hours probably won’t do the game justice. It’s entirely possible to hold hope for redeeming qualities only to be a bit disappointed in the end.