I picked up Tunic after wanting it for quite some time. I'm enjoying it a great deal. I was sure that it couldn't possibly be that much like Dark Souls when it has that art style but, uhh, no, turns out it's the opening is basically exactly Dark Souls right down to being told to go ring two mysterious magic bells in opposite directions from where you currently are
I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding
But for so long as live service games make the insane amounts of money that they currently do, this is going to be how it is. Indie devs are a blessing
All of the PS1 and PS2 controllers I had growing up lost the rubbery coverings of the analogue sticks because they were apparently exactly what my baby brother craved when he was teething
Sometimes the ladies are just cooler, you know? I tend to just go with whatever I'm feeling on the day, and if the woman has a good voice lines or an interesting mechanic or whatever else then I guess I'm being a woman today
Jumped back in to Noita after a while away because a friend has been trying it out too. I've beaten Kolmisilmä a few times now, but I've still not managed to survive the climb back up to the surface yet. My wand building skills are alright, but not good enough to totally trivialise most enemies, and it's usually just a matter of time before I fuck up against something that will take very little time to kill me for it. Having a blast all the same though!
Oblivion's levelling system was beyond fucked. The optimal way to play in terms of power is to pick primary skills that you know you won't use and then go out of your way to only level those once you've levelled other things enough to get maximum value out of the level up. Or, alternatively, just never sleep so that you never level up and play the entire game at level one.
Obviously if you don't enjoy it then that's 100% valid, but at least in terms of understanding what to do it's totally okay to play DRG without understanding anything beyond "shoot bugs and do whatever thing mission control most recently asked you to do". There's no need to play at a higher hazard if you don't yet know or just don't care to know about how to set up your weapons for maximum effectiveness or how to counter each type of bug and so on. Just play at whatever hazard you find fun and try things out until you find what you enjoy. There's no class or weapon that is non-functional without some other component. No wrong choices, so to speak. They're all just degrees of better and worse at any given job, and if you try something out on a mission and it doesn't work then the absolute worst possible penalty is just that you fail that mission and only get a little bit of xp and cash instead of a bigger amount.
It's (an) Earth, mid 18th century. Mega-Ghana is the world's leading great power, having crusaded both Christianity and Islam more or less out of existence centuries ago. The place that I actually live in real life was just conquered by England, although this problem is somewhat mitigated by the fact that the (Visigothic) king of Spain invaded England and renamed it to "Nouveau France" several centuries ago. Such is the nature of a multiplayer Paradox megacampaign