I’m pretty sure that you could make a realistic game where all plants & buildings etc use AI generated textures & no one would ever notice. Basic assets like these can be generated very well with great variety & this has never been art. Some people just grabbed a camera & took photos of bricks, houses & plants on the street & in the wild & then uploaded their work to an asset store.
Anyway compared to AI assisted game development there are so many worse things in the industry. Like gacha mobile games or denuvo. Also I think people are super naive to think that studios above a certain size (like 20 employees) would even be able to make games without using AI at all. There would be always at least 1 employee that would find ways to speed up their work in secret, typically way more than just one.
It’s pretty much guaranteed that many AAA games out over the past 2 years had AI generated elements. Though finding these is not plausible. Telling about separate grass or tile textures if they are AI generated or taken from the asset store, or god forgive Ai generated assets taken from the asset store is basically impossible.
Alternatively imagine if an artist draws a concept art of an in game item & then uses image generation for creating the actual game assets. How will anyone find out?
The dev kit probably has many debugging & logging features. It probably allows quick switching between the big Xbox & weak Xbox to test both without needing the deploy your game build twice.
An indie developer doesn’t really need these & it may not even be that easy to get one. It’s tied to NDAs & you can use regular xbox consoles to test your own games.
Look at how aggressively copilot is trying to evade an interactive firewall, there are new processes and process names popping up every other day. You know what else acts like this? Malware.
I would argue that using an image based system with flatpak is one of the best ways for newbies to transition to Linux. Whether that’s SteamOS, Bazzite, Bluefin or Aurora, that doesn’t matter all that much.