Gridworld - a simulation game made up of a grid, as the name suggests. You can control the size of the grid, and what spawns in it. The core of the game are these tiny creatures that each take up 1 square. They have varying nodes on them that represent traits and abilities. Under the hood the game says these have to be “wired” correctly by the neural network to make a creature act right. So basically you let this thing run for hours and eventually get little square creatures that eat plants and maybe each other to live.
Great! If its rough it means you’re learning! I’ll check it out. Dont forget. Those skills are transferable* so the next time Unity decides to back charge for every download you can jump ship without much worry. Just focus on the design, take what you can in abstract, and you’ll just keep getting better.
The first one was really hard to look at. I’m not a “graphix makez thuh game” kinda person but that one was out there. Really the only thing that needed to be fixed was portal placement. I found they were way weird and unintuitive when all I really wanted was for them to work like Portal.
On a more serious note its really fun and easy. If you’re nervous watch a few YouTube videos or take one of those online courses at GameDev.tv that just shows you around and how it works.
Tread carefully with Unity, at any time they could decide again that you just pay them for each install, even past installs. Map looks classic though, I imagine fast paced arena shooter action taking place there.
When you act erratic like that, you got caught. If you were innocent of even intention no long winded explanation of “they want me to disappear” would be necessary as the messages wouldnt even exist. The dildo of consequences has arrived for Guy Beahm.
I mean it’d be like Nintendo suing Cassette Beasts.
I think GameFreak has sat in its own shit too long.
These indies are coming right up their ass with ideas that were just waiting for the Pokémon IP and now GameFreak can’t touch them. (The ideas not the lawsuits)