The Lost Train Puzzle (WIP preview from Soup's On) (youtu.be)
Another little taste from Soup’s On, our album of reimagined music from The 7th Guest and The 11th Hour....
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Another little taste from Soup’s On, our album of reimagined music from The 7th Guest and The 11th Hour....
A little taste of what’s to come in our reimagining of The 7th Guest and The 11th Hour’s soundtracks.
My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails’ beloved Quake...
My band Error 47 had the good fortune to sit down with these two legends last week and chat for an hour about the music of these two games....
ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there’s no more guesswork as to “uh, I wonder what ‘global34’ does.”...
What’s your favorite interface in adventure games? Doesn’t necessarily have to be the most perfect or easy to use; just the one that you’re the most partial to....
I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans… and it turns out I didn’t have to. One already exists!...
One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
I mean, obviously I’m biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...
Here, I’ll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host’s computer so I’d stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me…