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ReversalHatchery, do gaming w Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN

Francois Bodson, studio director at Ubisoft Paris, responded as follows:

of course, none of the questions were answered

ReversalHatchery, do gaming w Thank you Skövde

it says “games that was made in the city”

ReversalHatchery, do gaming w Nintendo has reportedly shut down Ryujinx, the Switch emulator that was supposedly immune

a “reverse bribe”, as is typical of nintendo

ReversalHatchery, do gaming w #StopKillingGames Update: Germany becomes 4th county to hit threshold

Good bot

/s

ReversalHatchery, do gaming w Factorio Friday Facts #418 - Space Age release date

Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever

ReversalHatchery, do gaming w Xbox Boss Phil Spencer Addresses Studio Closures

In the end their name, their achievements and their reputation has been transferred, and nothing else. I feel they (the studios’ teams) have been made use of to then deceive people who trust the names.

ReversalHatchery, do gaming w Xbox Boss Phil Spencer Addresses Studio Closures

I’m sure you’re building the best business you can.

ReversalHatchery, do gaming w Alan Wake II Has yet to Recoup Development and Marketing Expenses; Tencent Raised Stakes in Remedy to 14%

Do you think this one will be there too, with tencent in the picture?

ReversalHatchery, do gaming w Switch performs better running games through an emulator emulating the switch than natively.

It does nothing, how can it be heavier than an actual Linux Distribution?

Are you sure about that? Data mining, even to the extents that take toll on user experience, is a common thing in consumer electronics

ReversalHatchery, do gaming w A Small Steam Game Shows How LLMs Could Kill the Dialogue Tree (re: Verbal Verdict demo)

Probably none, but I think OP did not say this

ReversalHatchery, do gaming w A Small Steam Game Shows How LLMs Could Kill the Dialogue Tree (re: Verbal Verdict demo)

Actually it’s not rare that a part of interprocess communication between a software’s processes is done through localhost networking

ReversalHatchery, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

If that is the biggest problem, I wouldn’t keep myself from buying from them. I think Valve is generally a “good behaving” company, probably mostly because they are not on the stock market, and I would expect mostly any other company to do much more shitty and monopolistic things when (or before) it has grown to the size of Valve.

ReversalHatchery, do gaming w Valve says it is committed to the Steam Deck, has a "road map"

USB Steamdeck 2 Gen 2

ReversalHatchery, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

And I said nothing about justification.

You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.

But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.

But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.

Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.

The GPU usage is likely to get the picture to be very pretty.

Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.

As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.

ReversalHatchery, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Loading back all the memory pages will take a lot of time

No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.

Yes, it will, and I’m saying this from experience. I have 32 GB of RAM but since I have dozens of tabs in several windows open, the browser really consumes a lot of RAM. When windows starts swapping it out, even just a little because I’m over 70% utilization, I can feel that it got slower.

And on the occasion when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.

Games rarely can be suspended and resumed successfully

Probably I’m playing with the wrong games then, as those that I play don’t crash from it. One such example is Factorio where I have did that a lot in the past.

I was clear when I said you suspend “chrome.exe”, not “your game.exe”.

Now I understand, but then your workaround does not allow for switching back to the browser for looking up something.

surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place

1-2 tabs maybe work fine. But the whole user interface will also be slower to respond, and if you have addons which need to do this or that when a page loads, then that 1-2 tabs won’t be usable either.
Also, I doubt that windows wouldn’t swap out parts of the game.

If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.

I won’t spend on anywhere North of 32 GB. This is not a fucking server. I would rather just not play games that are so out of touch with reality. To back that up, I’ve just read someone else posted a steam statistics page that says only ~20% of steam users have 32 GB of RAM, while most of the rest has only 16.

Also, when I have built this PC I have heard multiple remarks that 64 GB RAM may not be a good idea, because the hardware memory manager would be slower with managing that amount of RAM than 32, which is important for games that move a lot of data in the RAM.

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