Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn’t really locking on easily, and sometimes he just like, can’t start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone’s carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone’s gun? So, really this is just a rant about design.
I actually did play it on XBox back in the day, I just don’t remember anything. But yeah, I’m re-learning that pretty quick. Still though, the chainsaw is pretty awesome, why not explain it?
I mean, I’m pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
You can’t seriously think something like Cyberpunk or God of War or even Half Life 2 costs less than Super Mario World because they sell more digitally.
So, there’s this game still on Steam called Slaves of Rome that is the definition of non-consentual NSFW games, and it’s also an open-world action RPG, so the format is very accessible and also not badly done for an indie. So, it has me very confused why it was spared.
I liked pretty much everything about it except that harder combat just meant spamming meteors at you, like Thanos and Iron Man. If they throw another moon at me, Im gonna lose it. It’s such damn lazy design.
Seriously, it looks like they took a slightly different build of the game, pasted a new face on Aloy, added a few animals, and literally changed nothing else at all. Like not even scanning effects. Doesn’t the last one even have hanggliding?
That’s not to say it looks bad, it could easily just play like a spin-off, but even the regions look similar.
Tbh, though, I really hate how Horizon scaled the combat difficulty with unending spamming AOE attacks.