I liked both games, but combat is ruined in the second. Literally just constant spamming of massive AOE attacks. All the nuance of the first is literally nuked from orbit.
And yet the article says Extraction Shooter over and over without mentioning what an Extraction Shooter is. Is this shit intentional, or do most game journalists just start some time after grade school?
Very cool, very indie game where you explore a solar system, and the Newtonian-style dog fights are wicked awesome. But it’s also got boarding ships, and realtime atmospheric entry.
It’s one single developer creating it, and it’s been 2 years since the last update, but there is a recent post saying a new one’s coming.
Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn’t really locking on easily, and sometimes he just like, can’t start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone’s carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone’s gun? So, really this is just a rant about design.
I actually did play it on XBox back in the day, I just don’t remember anything. But yeah, I’m re-learning that pretty quick. Still though, the chainsaw is pretty awesome, why not explain it?
I mean, I’m pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
You can’t seriously think something like Cyberpunk or God of War or even Half Life 2 costs less than Super Mario World because they sell more digitally.