@Pxtl@lemmy.ca avatar

Pxtl

@Pxtl@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Pxtl,
@Pxtl@lemmy.ca avatar

If you’re willing to bend on the RTS thing, Tooth and Tail is an RTS game that is almost completely played with your left hand in keyboard mode - it’s an RTS designed for gamepads so it only uses wasd and like 6 action buttons (rally selected, rally all, cycle selection forward, cycle back, build, sell). It uses the mouse buttons to click for the rally commands but not the pointing by default, you could rebind the mouse click rally commands to like lshift and ctrl or something like that and it should work well. But the single player campaign does get difficult towards the halfway mark

Pxtl,
@Pxtl@lemmy.ca avatar

If you have a tablet or a large phone, maybe board games? Some boardgame apps have excellent campaign modes. My go to for this is Galaxy Trucker, but it has a time pressure component.

Pxtl,
@Pxtl@lemmy.ca avatar

Rock n Roll Racing.

Pxtl,
@Pxtl@lemmy.ca avatar

Let’s be honest. It’s not about the 5v5. It’s not about the CC. It’s not about the balance changes. It’s not about the cancelled single player.

It’s about the free stuff. Blizzard took away the free stuff, and everybody’s angry about it. Now you have to pay for a decent amount of cosmetics, and getting a new hero requires a grind (a big grind for current-season hero, small grind for past ones) unless you want to pay.

There are two viable business models for service-based games (and running servers and paying moderators is service, that’s why they’re called servers):

  1. Sell a game and then support it right up until everybody’s already bought the game, then sell the sequel and repeat. Otherwise how do you fund development when nobody is paying you anymore?
  2. Sell a game and then harass your players into giving you recurring payments.
  3. don’t make the game a service. The game is a product and not a service, the service is the bare minimum to keep the master server up. Players run dedicated servers, make the expansions through modding, etc. This is how it used to be for everything before Xbox Live.

I get that it’s disappointing, but when you get angry about not getting enough post-release content you’re asking for 1 or 2. And the industry has pretty much moved away from type 3 – I can’t think of a modern popular game that isn’t a decades-old institution like Minecraft Java that fit into that category.

Pxtl,
@Pxtl@lemmy.ca avatar

It was pretty generous for people who weren’t buying loot, but selling loot crates in a slot machine was far worse, imho. You just know how bad that must’ve been for people with gambling addictions – “here, buy 100 random pulls and hope you get the skin you want”.

Pxtl,
@Pxtl@lemmy.ca avatar

Which one? The game was rebalanced so many times it was basically several different games. If they put in a 2-2-2 mode with the weaker open-queue tanks, I’d call that close-enough to Overwatch 1. Of course, that still would mean the new expensive monetization model. Like there’s one skin in the free tier of the current battle-pass, and it’s for Torb.

Pxtl,
@Pxtl@lemmy.ca avatar

Baldur’s Gate doesn’t use centrally-run game servers?

Pxtl,
@Pxtl@lemmy.ca avatar

Lost Vikings! I love how they keep bringing that one back in their branding. I’ve got Olaf as my bnet icon.

Pxtl,
@Pxtl@lemmy.ca avatar

Well that’s a good sign then. That should mean the masterserver is cheap to run, and good chance that the game can be hacked to be fully p2p in the event the masterserver gets taken down. P2p means far less server side code that has to be reverse-engineered.

Pxtl,
@Pxtl@lemmy.ca avatar

So don’t? You get the new hero like a month or so later then. I haven’t put a dime into ow since I bought it. You don’t need the cosmetics. Let the dumb whales fund the game.

Pxtl,
@Pxtl@lemmy.ca avatar

That’s not the balance, that’s the gameplay. There are still balance problems like the era of Mercy damage amping.

And while they’ve solved the CC and barriers problem, they’ve made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That’s just too much pressure, so nobody wants to tank anymore.

Pxtl,
@Pxtl@lemmy.ca avatar

Picking lifeweaver at his release was widely considered throwing.

Pxtl,
@Pxtl@lemmy.ca avatar

“avalanche of bars and numbers”

It’s not that bad. It’s basically just your Battle pass score, and your progress on the various goals that contribute to the battlepass score. That plus your kudos from other players thing. Not a crazy amount.

You want a real “point salad” FPS, play Deep Rock Galactic. I’ve got a decent number of hours in that and I still have no idea what 90% of the explosion of post-mission data is.

Pxtl,
@Pxtl@lemmy.ca avatar

Oh wow I hadn’t played the new patch yet I thought op was talking about the larger number of XP achievements added in previous patches I hadn’t seen the new hero leveling thing yet.

Pxtl,
@Pxtl@lemmy.ca avatar

Yay, muzzle flashes! So, anybody know if old mods will be compatible? Like, can we bring back Transformers Quake 2?

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