Well technically I played it on “PC” years back on PS Now lol. Although it wasn’t a really nice experience with its low resolution and sometimes sluggish response.
All they had to do was just upgrade framerate for PS5 and PC. And maybe update textures, and perhaps increase lighting quality without altering it entirely. Probably would’ve cost them significantly less time to remaster it that way, and get the same amount if not more sales out of what they got now.
€70 for an almost 10 year old game, which is locked to 30 FPS, often looks worse than the original, swapped out songs for worse picks. Overall seems like a downgrade.
I remember it barely scratching 20 FPS and I simply could not finish the game because of it, it was a super jarring experience. Even with fixed cameras.
I have played plenty of 30 FPS games as well, it’s less of a problem when it’s a consistent framerate, but it was just so insanely bad in Until Dawn. Nowadays I would expect nothing but a minimal 60 FPS though.
Perhaps they should just move to an earlier point of time in the universe so a lot more possibilities could open up. They could even make it an MMO kind of game with the different factions, the setting would lend itself quite well for it.
A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.
Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.
I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.
Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)
It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.
Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.