Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

PunchingWood, (edited ) do games w Random Screenshots of my Games #31 - Alien: Isolation

Oh I’ve got no problem with rollercoasters, you know what’s going to happen and you can see ahead to know what you’re in for. That’s more a thrill than scare I’d say, although perhaps for some people that might be a thin line.

I just feel like jumpscares have no place in horror, at least not the way it’s done with loud and flashing images in Alan Wake 2. I wish games like Alan Wake had the option to turn it off entirely or something, would love to experience the story, but not with the cheap jumpscares being thrown in my face. I read about people that don’t mind jumpscares like that got annoyed by the excessiveness of these during gameplay, getting particularly worse further in the game too.

PunchingWood, do games w Random Screenshots of my Games #31 - Alien: Isolation

I tried getting into horror games a couple of times, but it’s such a mixed bag of good games and just games throwing cheap jumpscares at your face.

I tried Alan Wake 2 recently, but I found nothing enjoyable about the loud flashing jumpscares they constantly throw at the player. Even with reduced visuals and sound options it just feels like such a cheap thing that the game doesn’t really need. Like someone exploding a plastic bag behind you, of course I get startled by it, but it isn’t the same as being scared.

PunchingWood, do games w OpenCritic now has user-reviews including pros&cons and shows user score

Steam had to change their review platform with a ‘Helpfulness’ system, because that’s how bad user reviews on Steam got. And it still doesn’t really work that well.

Like 90% is just people joking, meme-ing, trolling and review bombing.

PunchingWood, (edited ) do games w Naughty Dog’s next game will reportedly offer ‘a lot of player freedom’ | VGC

Alright, can’t really get hyped without anything else to go on.

I was pretty fine with the way Last of Us 1 and 2 were handled, did a pretty good job at telling a story, without making it feeling like a linear corridor game. More freedom in a similar type of game would be nice, but generally it just seems to mean more downtime traveling between objectives occasionally interrupted by random encounters. If that is what they mean with more freedom, and not something else like character creation or branching storylines or whatever.

Reading the article, he refers to Elden Ring. I personally hate that kind of story telling though. I know a lot of people are absolutely lyrical about the game, but that’s probably more thanks to the gameplay. The story in that game is just being dripfed without much context and they are being intentionally vague about so many things. It’s more like a passive way of revealing little bits of the world without ever fully explaining anything.

PunchingWood, (edited ) do games w 'It Has Plateaued': Should We Be Worried About Console Gaming's Future?

Depends on which games though. Like a CoD or FIFA will continue as usual, small visual upgrades but still yearly releases with minimal changes. Going from a PS4 to a PS5 with those games will hardly be a difference. I think current generation consoles focused more on higher resolution and higher framerates anyway, which was a welcome change to me, since a lot of games on PS4 ran like sub-par 30 FPS.

But if you take games like Horizon Forbidden West, it’s a pretty significant visual upgrade from Zero Dawn. Same goes for Spider-Man on PS4 and then Miles Morales on PS5, visually looks like a pretty significant upgrade.

Perhaps not everyone notices the visual fidelity moving up in consoles, but honestly that’s never been all that different with previous console generations. Unless you compare games from early in the life-cycle of a console, and then another game from the end of a new generation console. It still mostly gradually happens over the lifetime of a console generation.

I do think graphical progress has been slower than before, mostly because they seem to have shifted focus on higher framerates and resolutions. But in 5 or 10 years we’ll look back at these visuals as laughable. I remember feeling like this every few years, like thinking something looks like the most realistic game ever, and 5 years later you look back at it is being pretty mediocre compared to new standards.

PunchingWood, do games w OpenCritic now has user-reviews including pros&cons and shows user score

Yeah I don’t doubt that it will most definitely trigger people to visit the site more, especially if they get to engage with the content like that.

Had kinda wished it was something else than user scores though. Or some other way of reviewing games instead of the same as other platforms.

PunchingWood, (edited ) do games w OpenCritic now has user-reviews including pros&cons and shows user score

Ehh… lack of user reviews are exactly what made OpenCritic better than MetaCritic.

It will probably just end up the same as MetaCritic. Where anyone, including people who never played the game, can leave reviews. And it’ll sooner or later just degrade into yet another review-bombing platform where you’ll find absolutely nothing constructive in the user reviews (both negative and positive review spam).

Also, walling the user score details behind a forced registration is just shit tier level.Apparently that’s just to post reviews, can’t see individual user reviews yet I think(?)

I’m curious what argument the people that are just downvoting comments in this thread actually have. These days nothing good comes from gaming platforms that have user reviews. It’s just a cesspool of haters, trolls and fanboys circlejerking over 0s or 10s and hardly anything constructive and unbiased in between.

PunchingWood, do games w Stick and Rudder: On CitizenCon day two, Star Citizen talked MMO design and full 1.0 release

Base building preview looks pretty sweet.

Should probably try SC again now that I finally have hardware that should be able to run it a lot better lol

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

Not sure what I’m being misled over? It literally says on Wikipedia as well:

Sweet Baby Inc. is a Canadian narrative development and consultation studio based in Montreal. Founded by former Ubisoft developers, including scriptwriter Kim Belair and product manager David Bédard, the company consults on video game narratives during development to promote diversity, equity, and inclusion within game narratives and studios.

Also, in every game they’ve worked on it’s quite obvious which part they’ve been involved with, based on the above.

But people on this sub really just like to keep shooting the messenger huh 🙄

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

It means exactly what DEI is. So yeah, predominantly focusing on non-white people and non-straight people.

They are a studio that consults on specifically this in games they’re collaborating with.

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

That feels like very optimistic wishful thinking.

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

Like I said, some good games. Which by the way still received criticism from people about certain DEI related involvements, whether you agree or disagree with that is different thing, but the criticism was there too.

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

I remember it from one of the recent game conferences, but basically only because of the actress that played in the Witcher show too. Pretty much forgot about it immediately.

PunchingWood, do games w ‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews

From what I know Sweet Baby Inc. is involved. Which is a studio that focuses a lot on DEI when it comes to narratives/story in games.

They already did not have the greatest track record, some good games, but a lot of mediocre and even bad games. It doesn’t necessarily mean that the game scores are related to DEI, but the fact it keeps happening to games they’re involved with says at least something.

PunchingWood, do games w Tencent's soulless Age of Empires Mobile cash-grab is here to ruin your childhood

I enjoyed plenty of phone and tablet games back in the day, when it all started (god I feel old). When there were both amazing free and paid games. But then they started including ads, and microtransactions, and then battle passes, and then unskippable ads and promotions, and then progression got locked behind paywalls, etc.

I’m sure there are a few good games out there, but the few attempts I tried a few mobile games again it feels like I always run into having to pay to progress sooner or later. It’s most definitely nothing like the golden ages back around 2010.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • test1
  • esport
  • Technologia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny