Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Paradox, do games w Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec
@Paradox@lemdro.id avatar

It’s honestly the best of both worlds. A well built and tested hardware platform with well known specs and manufacturer support, that’s capable of running any third party software at the drop of a hat

Paradox, do games w Images leak of Valve's next game, and it's an Overwatch-style hero shooter
@Paradox@lemdro.id avatar

overwatch style

You mean team fortress style

Paradox, do games w Control Ultimate Edition on Steam | 75% off - 9,99€
@Paradox@lemdro.id avatar

For me the problem with AW, more than the boring gameplay loop, is the weird episodic format they shoehorned into it. You’d just be getting into the groove of the game, used to the annoying combat and stealth and such, and then it yanks you out of it and you have to watch an end of episode cutscene, and then a new episode cutscene, just to continue on

Paradox, do games w Control Ultimate Edition on Steam | 75% off - 9,99€
@Paradox@lemdro.id avatar

Control is awesome. I was hoping AW2 would be more like control, but from what we’ve seen in the media that doesn’t seem to be the case. Still holding out hope

Paradox, do games w Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings
@Paradox@lemdro.id avatar

Considering skylines is basically the only surviving city sim franchise, not much. But city sims have always had difficulty with performance. Sim city 4 was notorious for how badly it performed in hardware, even to this day

Paradox, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
@Paradox@lemdro.id avatar

All the people I’ve seen playing it don’t seem to show any specific way to do mixed use, so if it does exist it’s probably just a thing that happens automatically on high density housing units

Paradox, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
@Paradox@lemdro.id avatar

I can guarantee you that if SA were released today it would be riddled with micro transactions and covered in dlc

Sandbox mode basically wouldn’t exist

Paradox, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
@Paradox@lemdro.id avatar

From what I’ve seen the road building is far better and basically incorporates all the “retired” mods

I’m sad that zoning is still essentially the same as how SimCity did it in 1989, as I really want mixed use, but that’s a minor quibble

Paradox, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)
@Paradox@lemdro.id avatar

I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.

But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.

Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.

As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city

Also really hoping that it has proper M+KB on xbox. Starfield doesn’t, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)

Paradox, do games w Halo Infinite Season 5: How Forge's New AI Toolkit Works - IGN
@Paradox@lemdro.id avatar

Temper your expectations. It’s better than it was at launch, but it’s still fundamentally infinite.

I find it good for a few games, but any more than an hour of play and I just don’t want to play anymore. I’ll switch over to 5 or another game.

Paradox, do games w Every Franchise Xbox Now Owns After Buying Activision
@Paradox@lemdro.id avatar

I wasn’t singularity to get rebooted and finished

Paradox, do games w Starfield has some beautiful landscapes!
@Paradox@lemdro.id avatar

So you got thirty hours of entertainment out of it. That’s way more than a movie gets you

Paradox, do games w Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times'
@Paradox@lemdro.id avatar

Bruce Lee was in Bruce Lee in 1984, if you really want to get down to it. And he wasn’t even the first.

Paradox, do games w Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times'
@Paradox@lemdro.id avatar

sign of the times

We’ve had actors in videogames for as long as there’s been the ability to play samples at a high enough quality. Hell, the 90s FMJ era was full of them. Some good, some not so good.

Paradox, do games w Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo
@Paradox@lemdro.id avatar

Given the Dreamcast and Xbox are practically cousins, I’ve always been surprised they didn’t buy em earlier

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • sport
  • slask
  • rowery
  • muzyka
  • informasi
  • Gaming
  • Technologia
  • esport
  • Blogi
  • nauka
  • Psychologia
  • FromSilesiaToPolesia
  • niusy
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • fediversum
  • motoryzacja
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny