My PSP was half it’s own console and half a portable PS1. The PS3 ended up with a massive PS1 catalog and I think all of it was downloadable to the PSP.
Any time a critical character dies (usually because you’re on a killing spree) it says that. But it’s also become a meme when someone famous dies in real life.
“With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.”
I definitely saw people looking at the culture angle as a silver lining or sometimes as a potential net positive. I only saw fanboys celebrating Bethesda though.
Either way it seemed to me like most were looking at the potential upside. Not that they were actually glad that it happened.
What I always hear is that companies will send C&D letters to small ventures, because it creates precedence. Without that, a company loses the right to sue.
It’s weird that games nailed fun racing games back in the PS2/Xbox era. Between Burnout, Midnight Club, Need for Speed, all of them peaked. Then couldn’t repeat formula. Then on the PS3 they had Motorstorm. But really there hasn’t been a lot of fun racing games since.
I used to play the crap out of this game. I got a ridiculous amount of stuff without paying a dime too. I had to stop playing because it took too much of my time.
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?