One of my guesses was one of the correct words, but my last tap didn’t register, but honestly, i thought it was asking for popular films. I might have got it a little quicker with less guesses if i had realised.
I watched a sunkey video for it, indont think there is any dialogue from will smiths character. Like they didnt bother to record it. There was one or two instances where he spoke, and it wasn’t will smith.
Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.
You are defending a game by pointing out that its money grabbing methods are less greedy than another company.
Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.
Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.
But in the i terest of a fairer comparison, i had a quick google and found this game “atomic heart,” a generally well received game with high ratings and the following from Steam Revenue calculator
“We estimate that Atomic Heart made $55,756,625.68in gross revenue since its release. Out of this, the developer had an estimated net revenue of $16,448,204.58.”
New ip, single-player, shooter.
Comparatively, immortals lost money and tbey apparently laid of 45% of the staff who made it to avoid losses.
Single player (with optional co op multiplayer) but massively successful.
Not to beat a dead horse. Its just the first example that came to mind.
A huge amount of very successful indie games are single-player and even other AAA games.
They talk about the genre being dead but they forget that most games dont charge you to play them anymore. They make money through in game purchases selling cosmetics and battle pasees.
These game genres could be described as dead by the same criteria if they cost actual money.
Stephenie sterling has been an absolute legend covering this. Been watching the jimquisition for a long time now and i never miss an episode about kotick.
You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.
Plus the background music is so good on his videos.
Your claim about half life 2 is bold and would need backing up. Im not going to just accept your assertion without proof. That’s not how this works.
Totk has some frame rate issues here and there, but when you give playes the power to do whatever they want with a set of tools, you will always overload a game engine. Name any sandbox game that players haven’t been able to overload and cause frame rate drops.
Also, there are AAA games that struggle with frame rate drops on PC, PS5, and Xbox series X. Which i guess just proves the point of how underpowered those are… obviously, the switch is the lower end of these. Im not deluded. But claiming some stuttering in totk when players have set up chaos means it proves the switch is underpowered is just incorrect. Any game that gives you a set of tools and the instructions ,“go” stutters when there’s too much going on.
The switch is 6 years old, im not suprisdd its showing its age now. I am suprised its remained relevant and has games that are rated to highly.
So art style carries the games? So what? Isn’t that just ingenuity? And dorsnt it prove the .ain point of this thread? That Mortal Kombat could have looked good with a tweaked art style for switch but was just a bad port? If the product looks bad on the switch, then dont release it on Switch, i guess.
Ok, but if there are zelda/nintendo fan boys it follows that nintendo are consistently making great games and that zelda games are consistently great… you dont keep enough people gushing over your games by releasing trash game after trash game. Also fan boys wouldnt be enough alone to get a game that highly rated. Remeber that this game only released on switch, meaning it didnt have all the pa5 and xbox owners to help boost its numbers.
So whilst im sure the fanboys had something to do with it, its likely that the fact that the game is good played a kuch bigger part.
People bought a switch when these games came out just because they saw how good they were and wanted to play…
Sorry i think i know what you mean but i dont play the pokemon games. Is it the one with the shit textures, was it online like an mmo, i seem to recall one like that. Didnt interest me because it looked shit compared to so many other games ive played on switch.
Yeah, the physics on botw and totk are so simple. It hurts my brain how basic those games are.
Two of the highest rated games of all time.
On switch
The most underpowered console of our generation.
But yeah mortal kombat couldn’t make the game look even slightly better because it can only be as good at totk. That really basic shitty looking extremely popular and highly rated game.