dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)
i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores
and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad
Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then
Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.
And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)
can these subpar double triple a games stop not compressing and optimising their shit again, and not dumping all of their over compensating textures and files on us? no?..okay…
i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
i started streaming and this week i have the time to go all in with it, im playing one game a day this week in this order Super mario world links awakening (second stream for it) baldurs gate enhanced edition nightmare creatures twilight princess (on gamecube, also second stream already)
yeah those tactics from fucking gambling industries really worked like the industries he came from. how this barebones stock asset using trite got so popular is a genuine surprise, i palyed a couple of game and was bored out of my mind